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Thread: modeling / problem

  1. #1
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    modeling / problem

    Hi,
    I worked on the packaging for the last few hours and I can not deal with
    modeling phase of this block.

    Click image for larger version. 

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    Pls help me or post a link to a tutorial about this case.

    pozdrawiam / Best Regards
    Jacob

  2. #2
    it's a manhole cover ↓ JoePoe's Avatar
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    What exactly is the problem? Looking good to me.
    Some pretty heavy non planar CC stuff going on, yes?

    Is this an existing product you're trying to match/recreate in 3d, or an original design?
    Either way, what is the reference to see where it's off?

    Edit: On second look, I'm not even sure how you got that far with those wires. Those are some pretty crazy curves.
    Last edited by JoePoe; 11-05-2013 at 11:53 AM.
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

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    Hi
    Thanks a lot for answer and sorry that I didn't answer so long, but I had to finish some imortant subject at my work.

    Image attached above is only a reference which I want to achieve.
    Model was made ​​in another application.

    Because I wasn't modeling for long time, especially organic sub-D, so I wasted many hours before anything was made.
    I was sure I won't managed to do it, so I wrote here.

    After a few hours, I remembered myself a few tools which I used in the past for similar job.

    I know the topology and the network are far away from ideal, but something luckly was made.

    Click image for larger version. 

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    Click image for larger version. 

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    Thanks and Regards
    Jacob

  4. #4
    Can the client supply you with .stl files? LW11.6 can import .stl's. In fact, even .obj files would import.

  5. #5
    it's a manhole cover ↓ JoePoe's Avatar
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    Quote Originally Posted by qbaqbaLW View Post
    ...
    Model was made ​​in another application.
    Ahhhhhhh. Okay. Phew.
    Your wires look muck more familiar.
    Wish I knew that was the case.... that you were looking to achieve something to that effect...and not necessarily trying to recreate that topology as is (thought I lost my touch ).
    I think you did a good job.
    I'm interested to know what software the original was done in though?? Nurbs????
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

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    WTF? That's a piece of cake in modeler

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    it's a manhole cover ↓ JoePoe's Avatar
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    Quote Originally Posted by meshpig View Post
    WTF? That's a piece of cake in modeler
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

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    It looks like a NURBS object. So it could be Rhino, Maya, Modo...

  9. #9
    Good job, you got it sorted without anyone's help. Sometimes you just buckle down and get it done. The renders look pretty nice too.

  10. #10
    it's a manhole cover ↓ JoePoe's Avatar
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    Quote Originally Posted by meshpig View Post
    It looks like a NURBS object. So it could be Rhino, Maya, Modo...

    Yeah.... the wires of the OP,.... impossible in LW.
    Not sure Modo is a possibility..... my initial thought (with no evidence to back me up) was.... C4D.

    But Rhino.... Hmmmmm. Good one.
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

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    Quote Originally Posted by JoePoe View Post
    Yeah.... the wires of the OP,.... impossible in LW.
    Not sure Modo is a possibility..... my initial thought (with no evidence to back me up) was.... C4D.

    But Rhino.... Hmmmmm. Good one.
    ... meant mmMax not mmModo. Either way by how much would a few polynomial equations bump up the price of a modelling app?

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    Hi

    Thanks for comments . Master file was created in Rhinoceros, but the producer didn't want to share it.
    We needed a model/prototype for presentation on last Friday, so we had to made it quickly iin 3D print


    I know that that bottle is no problem for modeler , but last 2-3 years I was concerned only on rendering and lighting.
    I was using modeler only for simple geometric shapes, without complicated blocks of organic sub-D.

    So the first two or three hours during the modeling were wasted for coming up with ways to do it ...
    Only after this time, it came to me that in Modeler there is the key like TAB... and magaged to do it.

    Regards
    Jacob

  13. #13
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    Question

    Quote Originally Posted by JoePoe View Post
    Yeah.... the wires of the OP,.... impossible in LW.
    thank gahd.... I was thinking "I am SO behind the curve...."

    +++
    OK, I can see how one might do that, as long as the ridgey bits didn't have to have smooth camfers (fillets? -i can never remember) with the body of the bottle-- IOW if the ridges were essentially independent meshes.

    But actually making them part of the same contiguous surface, in LWM? That would seem to me to be quite a challenge. Exporting from a NURBs modeler would be the way, no?
    Last edited by jeric_synergy; 11-10-2013 at 04:57 PM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
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    Film the cops. Always FILM THE COPS. Use this app.

  14. #14
    it's a manhole cover ↓ JoePoe's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    thank gahd.... I was thinking "I am SO behind the curve...."
    I Get it!! Behind the curve!! CURVE!!!

    I'm starting to feel that way myself after watching some vids from the nurb capable programs (just became aware of moi3d too.... talk about some complex boolean sweetness made simple ).

    Quote Originally Posted by jeric_synergy View Post
    .... OK, I can see how one might do that, as long as the ridgey bits didn't have to have smooth camfers (fillets? -i can never remember) with the body of the bottle-- IOW if the ridges were essentially independent meshes.
    Even with NO ridgey elements..... Seriously doubt it.
    qbaqbaLW (Jacob) did a very nice job. Don't think one can do a subD version with much less (the simple cylindrical indents at top and bottom seem a little loop happy.... but other than that ).
    Jeric, give it a try. But please..... don't hurt yourself.
    It's nurb all the way.

    Edit: The new Pixar subDs haven't been mentioned. Don't really know too much about them though. I've only seen a presentation on their ability to animate on extremely dense levels. I don't know what their modeling capabilities are... but, I believe they are based on CCs, yes(?). So, Ngons. But the CCs I know still can't do the op.
    Last edited by JoePoe; 11-10-2013 at 07:03 PM.
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

  15. #15
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    Quote Originally Posted by JoePoe View Post
    I Get it!! Behind the curve!! CURVE!!!
    And STILL I can't get a standup gig.
    Quote Originally Posted by JoePoe View Post
    (just became aware of moi3d too.... talk about some complex boolean sweetness made simple ).
    And now I know about it too.
    Quote Originally Posted by JoePoe View Post
    Even with NO ridgey elements..... Seriously doubt it.
    qbaqbaLW (Jacob) did a very nice job. Don't think one can do a subD version with much less (the simple cylindrical indents at top and bottom seem a little loop happy.... but other than that ).
    Jeric, give it a try. But please..... don't hurt yourself.
    It's nurb all the way.
    There's the one fellow here who has a EXCELLENT sub-d tutorial series. I think he could do it.

    Still, a polygonal modeler is, at base, simply the Wrong Tool for such an object. It would definitely be an uphill paddle.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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