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Thread: weird polys after import

  1. #1

    weird polys after import

    Hi everyone,

    I have a very complex model. After the import from MOI3D, I have weird result at the render, it look like if the polys are getting out of the model. Someone know how to repair this?

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  2. #2
    Super Member spherical's Avatar
    Join Date
    Dec 2004
    San Juan Island
    How to they look in Modeler?
    Blown Glass · Carbon Fiber + Imagination

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  3. #3
    Super Member
    Join Date
    Aug 2006
    They look like double ups where you have an identical polygon occupying the same co-ordinates or there are flattened quads in between. Or non subD'd polygons, or geometry which needs to be tripled because of where it is. Try "shift I" and the stats on subs, flattened quads switch to wire and zoom in "Shift A".

  4. #4
    Stuck in a very big cube Waves of light's Avatar
    Join Date
    Aug 2007
    South Yorkshire, England
    Unwelded points on a sub-d model? Press W and see if there are some sub-d and some non-Sub-D polys. Merge points (M) and then TAB to change all polys to sub-D.

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