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Thread: Can I get instanced objects generated by an emitter to fall to a floor and react?

  1. #1
    Registered User rdolishny's Avatar
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    Can I get instanced objects generated by an emitter to fall to a floor and react?

    Take a look at this test. The emitter is working perfectly. The 1's and 2's aren't landing on the floor very nicely (or bouncing off the block either).

    I like the way I can use instancing with an emitter, that's great. But I need to objects based on the particles to physically react to their environment.

    Is what I'm trying to do possible in Lightwave?

    https://www.dropbox.com/s/wkxj1wx7skp50f4/test.avi (view with VLC player)

  2. #2
    Super Member spherical's Avatar
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    Might take a look at IBounce: Balls, Pennies, Deformables.
    These are at the start of a really long thread.
    Blown Glass · Carbon Fiber + Imagination

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  3. #3
    Registered User rdolishny's Avatar
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    Quote Originally Posted by spherical View Post
    Might take a look at IBounce: Balls, Pennies, Deformables.
    These are at the start of a really long thread.
    Thanks for sharing. This puts me really close I think. 32 bit only though I think, unless there's some news in that 50+ page thread!!!

  4. #4
    Super Member spherical's Avatar
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    Yes, really difficult to find anything in there. Only the individuals who have been following it from the start have any idea what's going on with it (them, if it's now two plugins). Did find one post where 64-bit was mentioned, so perhaps it (they) have been upgraded since 2011.
    Blown Glass · Carbon Fiber + Imagination

    Spherical Magic | We Build Cool Stuff!

    "When a man loves cats, I am his friend and comrade, without further introduction." - Mark Twain

  5. #5
    Robert Ireland bobakabob's Avatar
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    If you invested in Chronosculpt you could bake the scene and make manual adjustments to each object. This gives you complete control.

    Or using only Bullet, dispense with the Emitter and animate a simple catapult or gun from rigid surfaces to chuck the objects in the air. You could uncheck it in Scene editor so it doesn't render. Bullet collisions will look much more convincing.
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