
Originally Posted by
jeric_synergy
My quick look at c4d Griddify didn't encompass its flexibility, but what I meant was:
While a LW USER doesn't have easy control over a particle's path, the PROGRAM certainly does, it has precise control, otherwise we wouldn't be able to repeat a particle effect, and the randomness we have is psuedo-random, it's perfectly repeatable. So, making particles move in a grid matrix should be perfectly theoretically possible, if there's enough exposure of the plumbing in the SDK for a plugin to get a handle on things.
IDRecall exactly, but I believe there are native individual particle path editing tools, that would drive one mad if one had to use them much. So, for this conversation, that tells me that the program at some level has precise control.
So, totally plugin takeover of the interface, then a bake, is the kind of thing I wonder if it's possible now. Hopefully in the near-ish future the answer would be a resounding "Sure!", but of course someone will still have to write it.
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