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Thread: Bullet Dynamic soft body

  1. #46
    Thanks G. for all the hints and suggestions. Simplicity is the order of the day. I'm looking forward to the day that LWG will activate 'memory' in the Bullet soft body dynamics (similar to Houdini), in which the soft body will 'remember' it's deformation, so we can do effects like foot steps in the snow.

    PS: Looks like we joined the forum during the same time period, July 2003
    Gary Chike

  2. #47
    Eat your peas. Greenlaw's Avatar
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    That sounds interesting but I'm not sure I understand. How does 'memory' work in Houdini?

  3. #48
    Memory as in the object retaining it's deformed state after a collision with another object, otherwise known as plastic deformation. Crumpling metal is another good example:

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    Gary Chike

  4. #49
    Eat your peas. Greenlaw's Avatar
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    Ah, okay, thanks!

    That's pretty cool. I can recall a few jobs where I cheated that effect by baking the 'crunch' state of the mesh to an endomorph, but now I'm curious to try it without the cheat.

    G.

  5. #50
    Eat your peas. Greenlaw's Avatar
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    BTW, I posted a 'quick and dirty' animated example of clothing on a character over in this thread:

    http://forums.newtek.com/showthread....ghlight=bullet

    Scroll down to post #24 to see the first video.

    This animation wasn't meant to be 'final' quality, it was just something I threw together this morning to see what issues I might face for an upcoming project, which has characters wearing somewhat blouse-like shirts and skirts. I think the test shows that LightWave Bullet is certainly capable of making credible clothing effects quickly and with just a little effort.

    I've also posted some tips there that I hope will be helpful.

    G.

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