yep, just bringing a 1 frame 't' pose and sliding the morph on to the 1 frameI assume you are applying the morph to Tpose inside Chrono right?
yep, just bringing a 1 frame 't' pose and sliding the morph on to the 1 frameI assume you are applying the morph to Tpose inside Chrono right?
Skype...lost_in_3d_space
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Same here. The problem is with bone rotations which demand reverse morph rotations. In Modeler I can calculate them using the "Angle" measure tool. This often solves the problem, but there's no way to do that in ChronoSculpt. But if I import the pose into Modeler I could do the same way I usually do, but that kind of defeats the purpose of using CS in the first place.
"There can be no true beauty without decay." --Latin proverb. Nothing digital is beautiful?
Our new movie is here: http://epistrophypictures.com
anyone know how to continue / fix this one?
Bah,... it doesn't work...![]()
http://forums.newtek.com/showthread....rphs-in-Layout
In that thread Dodgy said it would work in nodal mode if you could get bone info. But you can get bone info using DP Kit. That's something to look into.
"There can be no true beauty without decay." --Latin proverb. Nothing digital is beautiful?
Our new movie is here: http://epistrophypictures.com
ouch, in a nice way...
i have no idea where to start... anyone have any idea on how this could be done?
http://dpont.pagesperso-orange.fr/pl...l_Nodes_2.html
Boy, I'd have to spend a few hours figuring that out. Maybe someday when I have some time... You could always email Denis. He's always quite helpful.
"There can be no true beauty without decay." --Latin proverb. Nothing digital is beautiful?
Our new movie is here: http://epistrophypictures.com
found this tutorial, best current LightWave method, afaik...
http://tinyurl.com/pjc73dt
Happy to help out...![]()
i later on created this, though a bit incomplete, i believe it's the most accurate method.
i think Dodgy also uses a not too dis-similar method at times...
it goes like this >
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