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Thread: Human Progress

  1. #76
    RETROGRADER prometheus's Avatar
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    Lovely render Chris, looking darn good.
    erikals might be right, itīs perhaps more a sort of artistic taste perhaps, and also depends on what typ of light hitting the eye, usally mostly seen in bright sunlight at a certain heading angle and pitch angle, and also when the eye or face is semi dark so it reflects that light properly with caustics.
    It would be nice to get a proper scientific explanation on what really occours at that special moment when the eyes are sparkling that way.

    Michael

  2. #77
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    It's not so much the caustics I think, but the light picking up the inside curve of the pupil (and/or the edge where the cornea and sclera meet). Caustics play a part in that, but they hardly ever show up as a shape on the iris - I spent some time trying to capture video of caustics on my eye, and it took direct sunlight (I was fighting the urge to squint) or an led light right next to my eyeball at just the right angle, and even then it was fleeting and relatively subtle.

    Don't worry, all the ingredients are there for sparkly eyes if I want 'em.
    Last edited by Chris Jones; 01-01-2014 at 06:59 AM.

  3. #78
    Robert Ireland bobakabob's Avatar
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    Amazing work, looks like all that work in FibrFX is paying off
    Art and photography Flickr site
    Animation, facial rigging, modelling ArtStation
    Assorted animations Robert Ireland

  4. #79
    Registered User kadri's Avatar
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    Looks great!

  5. #80
    Super Member geo_n's Avatar
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    Amazing work! How are you finding ffx as a tool?

  6. #81
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    I'll let you know once it comes out of alpha. In fairness though it looks as if my model has become infected with some sort of corruption over the years, which may be adding to FFX's instability. It does give good results if it makes it through to the renderer though (mind you I haven't done any long-ish hair as yet).

  7. #82
    Kamehameha Chameleon BigHache's Avatar
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    That looks great. That's exactly the part of the face I'm working on right now too, but I'll be going inside the eye.

  8. #83
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    We'll have to compare notes!

  9. #84
    Quote Originally Posted by Chris Jones View Post
    I'll let you know once it comes out of alpha.
    haha

  10. #85
    Kamehameha Chameleon BigHache's Avatar
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    Quote Originally Posted by Chris Jones View Post
    We'll have to compare notes!
    Cool. I'm currently in research phase. I'm studying "Adler's Physiology of the Eye". I plan to start modeling when I stop being lazy. I have a base mesh for the iris/choroid layer and will sculpt the iris muscles.

  11. #86
    Registered User TwoCoins's Avatar
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    Amazing stuff. Very informative, thank you for sharing!
    There's always room to grow.

  12. #87
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    Thanks TwoCoins.

    Update: rendering is past the half way mark for this next anim...

  13. #88
    Not so newbie member lardbros's Avatar
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    How long is the rendering per frame Chris?
    LairdSquared | 3D Design & Animation

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  14. #89
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    Around 30 minutes to an hour @ 1080p. 670 frames in total.

  15. #90
    Not so newbie member lardbros's Avatar
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    Oh okay... not too shabby at all then, especially at full HD and with the types of shaders you're using. Thanks for the info
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB

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