Sigma 2 was giving me more sclera-like behaviour than the other shaders. There might have been some other contributing factors (already my memory is getting a little hazy on this)... I'm using Simple Skin for the actual body skin though.
Except for bump... (and possibly others?).
Sigma 2 has reflection as well; the gradient in the Material Mixer is for the blend from SSS to transparency.
You'd think so, but I spent some time testing a variety of different geometry and shaders, including having a separate transparent layer over the whole eyeball, but there were always render errors (eg the iris would be black) or there would be a hard edge instead of a blend. The only combination I could get to work at all was the nodes I posted earlier + the geometry below:
By pre-process do you mean the nodes in the "Materials" section?
Thanks.
P.S. I turned on "Show Normals" for the illustration above, but nothing shows. What's up with that?
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