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Thread: Remove high freq vertex jittering

  1. #1
    Registered User
    Join Date
    Sep 2013
    Location
    frankfurt
    Posts
    2

    Remove high freq vertex jittering

    Instead of going back and increasing collision iterations and re-sim, it would be nice to be able to paint 'pin weights' or something, the goal being to maintain basic movement but remove high frequency vertex noise or jitter on the surface.

  2. #2
    second that request....
    I have a realwave sim where the boat interacts has a lot of high frequency noise

    would be nice to have filters to run over MDD geo to deal with some of that

  3. #3
    Super Member omichon's Avatar
    Join Date
    Jul 2003
    Location
    Bordeaux, FR
    Posts
    721
    I second that too.
    I had this kind of issue with sails and ropes on a ship. I was expecting to fix this kind of issue with Chronosculpt but without success.
    Could be a good feature request for this tool I guess.
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

  4. #4
    Registered User
    Join Date
    Mar 2014
    Location
    Ukraine
    Posts
    4
    I want it too!
    When I simulate cloth I have jitter on curtain parts. Pin is good brush but only for static poses. So we need more option for pining in motion

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