Results 1 to 7 of 7

Thread: Naiad

  1. #1

    Naiad


    AutoDesk drops 3DSMax Naiad integration, focuses on Maya >
    http://www.maxunderground.com/archiv..._of_naiad.html

    so, i think we can see where this is heading...

    if you are a Max user focusing on VFX, jump to Maya...
    if you are a "XSI" user focusing on VFX, jump to Maya...

    soon, there will be one to rule them all...

    (actually, this is good news good for NewTek...)
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  2. #2
    Parttime Member mikala's Avatar
    Join Date
    Mar 2003
    Location
    Vancouver
    Posts
    632
    Not good for all the poor people that invested in the other programs.
    I feel for the XSI users.

  3. #3
    It'd be a shame to see max go. I find it much nicer to use than maya.
    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

  4. #4
    Are we there yet ?
    Join Date
    Feb 2003
    Location
    UK
    Posts
    527
    Quote Originally Posted by erikals View Post
    AutoDesk drops 3DSMax Naiad integration, focuses on Maya >
    Not quite right. If you read the whole piece (and links), Autodesk is saying that Maya will be the first platform to support Naiad, not the only one.

    However ... with Autodesk increasingly pushing Maya as the preferred content creator for games as will as film work and anything else that requires animation, and with Autocad and Revit eating into the Arch-Viz market with increased support for solid modelling and Mental Ray rendering in each release, its difficult to see where MAX will be in the next five years
    Kernow bys vykken!!!

  5. #5
    Lightwave Pimp Skonk's Avatar
    Join Date
    Feb 2003
    Location
    Yorkshire UK
    Posts
    1,454
    In the long run it doesn't make sense for a company to maintain so many different packages that effectively compete with each other.
    uh wha?

  6. #6

    true, they bought XSI just to get some tech out of it and for then to ditch it... :/
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  7. #7
    oh corks
    Join Date
    Aug 2010
    Location
    end of the line
    Posts
    888
    Quote Originally Posted by erikals View Post
    true, they bought XSI just to get some tech out of it and for then to ditch it... :/
    I suspect that was the lesser part of their reasoning. I think they mainly bought XSI to prevent anybody else from buying it and then maintaining it as a competing tool in the "high end" VFX and animation space. Handled correctly, XSI could have been a definite threat to Maya. It seems plain that they didn't really want XSI, they just wanted to be sure nobody else had it.

    Autodesk killed their competition, bought themselves a wide open playing field, and, hey, if they also got some nice tech out of it, well that's just gravy.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •