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Thread: CronoSculpt Wiki (EMPTY)

  1. #1
    Banned OnlineRender's Avatar
    Join Date
    Dec 2008
    Glasgow , Scotland , UK

    CronoSculpt Wiki (EMPTY)

    I am rewriting the Wiki part of our site and I thought it would be productive to include ChronoSculpt & NevronMotion and begin the wiki early...

    The only draw back being I do not own a licence , so please anybody with anything worth sharing or something that will contribute to creating a clear,coherent wiki please ADD ..

    Newbie "you know about the software better than anybody I would be honoured if you contributed"

    We need articles such as * What is ChronoSculpt * Installing CS * System Requirement and so forth

    If you don't want to add to the wiki but believe you have something relevant please post here and I will reference.
    Last edited by OnlineRender; 08-06-2013 at 09:03 AM.

  2. #2
    Here is the intro from the pdf guide that comes with Chronosculpt. You could always use this for reference in adding to the Wiki for now.

    Welcome to ChronoSculpt - Time is Finally Relative
    • Revolutionary Time Sculpting - quickly and easily removing dynamics simulation errors, jitters,
    or layer sculpted deformations on simulation cache files from most 3D software packages.
    • Sculpting Tools - Use tools like Sculpt, Pinch, Drag and Erase to deform and manipulate your
    geometry over time.
    • Transform Tools – Move individual geometry parts over time within a dynamics simulation
    cache using tools like Transform, Pin, and Bulge to help you complete your projects quickly.
    • Enhanced Geometry Engine - Handle massive (8 - 10 million polygon objects) geometry files
    with ease.
    • Universal File Support - ChronoSculpt supports LWO, OBJ, LightWave MDD, Autodesk
    Geometry Cache, and Alembic for easy integration into software pipelines.
    • OBJ Blend Shape and Endomorph Export – Easily save any frame from the ChronoSculpt
    timeline as an OBJ for Maya blend shapes or as an Endomorph directly to your LightWave
    object files to create facial morph targets and deformation effects.
    • Clip Timeline - Quickly reposition and adjust the length of your “sculpts” anywhere in the
    timeline to get the perfect effect on your cache animations or make global changes that
    apply to the whole animaton.

    ChronoSculpt is a powerful new stand-alone application that revolutionizes working with
    animation and dynamic simulation cache files from any application by allowing you to
    use sculpting and transformation tools over time. ChronoSculpt also introduces a radical
    new geometry engine based on our “Hydra” technology which allows the deformation and
    manipulation of 8-10 million polygon objects with ease.
    Using industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry
    Cache formats you can easily paint out errors on your dynamic simulations or completely change
    the look of a character either with layered sculpting “clips” in the timeline or globally to affect every
    frame in your cache animation.
    ChronoSculpt could potentially save you hours of work by allowing you to quickly make changes
    to the baked dynamic simualation cache files to address simulation jitter, soft body penetrations,
    or to remove stray simulation pieces and get the shot out the door.
    ChronoSculpt also allows you to export your sculpts and deformations as LightWave endomorphs
    or OBJ objects (for Maya blend shapes) on your character or object geometry for to allow unique
    character animation effects or visual effects deformations in your main application.

  3. #3
    Banned OnlineRender's Avatar
    Join Date
    Dec 2008
    Glasgow , Scotland , UK
    done cheers


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