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Thread: GoZ Difficulty in LW to zBrush...just doesn't work!

  1. #16
    Grafiks iz us dsol's Avatar
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    Quote Originally Posted by zooberite View Post
    The only thing that I find perplexing still is the fact that the three examples you showed were very clean however when I imported used a character from Lightwave into zbrush the character that came up was not clean at all whereas in Lightwave it was smooth I'm trying to figure out there must be something I'm not understanding yet. Any thoughts?
    The object that comes into Zbrush won't have any subdivision applied - so you'll see the original poly cage. You can either freeze the subdivision surfaces before you send it to Zbrush, or (as I did in this case) add subdivision levels to it in Zbrush before you start sculpting. The second route lends itself better for animation as you'll work with lower-poly objects in Lightwave at the end, and just use the high poly sculpts in Zbrush, using them to generate displacement maps for LW.

    In the screengrabbed example though, I didn't bother exporting a displacement map - I just used the new Zremesher tools to reduce the polycount down to a reasonable level before sending it back to layout
    Dan Sollis : Independent CGI Designer & compositor
    Digital Distortion : Post Production for Film and Television
    http://www.digitaldistortion.net

    http://www.londonlightwave.org.uk/

  2. #17
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    Being new to zBrush I find the whole process fascinating. I look forward to working with it and learning about displacement maps. Thank you again for taking the time to offer guidance. Larry Seitz

  3. #18
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    I decided this year to take the plunge and purchase Z brush. I don't intend to look back as I produce my movie about the SunPower Kidz® I originally signed on for three months with Ryan K. I found his work and Tutorials phenomenal but way over my head to master. I did gain tremendous respect for Danny Williams. As I found him to be a phenomenal artist using Z brush. I then signed up for an annual membership to digital tutors. The advantages that it has other software which I will be using in my project. Photoshop aftereffects and probably Vue software. The major frustration that I've encountered is that they offer no tutorials for Lightwave which I find it very odd. I think lightwave owes it to their users to produce tutorials regarding all the new potential expansion that they have initiated. By the way I did look at your website and other works that you have produced. You are certainly extremely talented.. Again thank you for all your time and patience as I try to learn each day

  4. #19
    Grafiks iz us dsol's Avatar
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    Good luck! Zbrush is an amazing piece of software - but it's pretty damn complex. Working out how to fit it into other 3D pipelines so it plays nice with other 3D software (for animation particularly) is a real art. But one well worth mastering. The new Zremesher in Zbrush 4r6 is absolutely amazing!
    Dan Sollis : Independent CGI Designer & compositor
    Digital Distortion : Post Production for Film and Television
    http://www.digitaldistortion.net

    http://www.londonlightwave.org.uk/

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