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Thread: Marty the Monkey + LW 11.6 nodes

  1. #1
    Motion Design Lead Iaian7's Avatar
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    Lightbulb Marty the Monkey + LW 11.6 nodes

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    Another character piece, this time for a project that launched recently: Kaiser Permanente's Monkey Business, an interactive experience that uses mini games to help health care practitioners with autism assessment.

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    I've written a post for the Vectorform blog walking through how the shaders were built, including nodes for a projected edge outline raytracing effect! More advanced than the original edge effect designed for the character, it's now built especially for Lightwave 11.6, with all of the ray tracing nodes packaged in a Compound node for much easy implementation. Download link is at the end of the blog post.

    http://blog.vectorform.com/2013/07/2...ty-the-monkey/

    Seriously, we've needed a [native/stable/64bit] compound node for years...I'm so very, very happy about this!

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    John Einselen
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  2. #2
    Motion Design Lead Iaian7's Avatar
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    Here's a quick modelling progression GIF, just for fun.

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    John Einselen
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  4. #4
    Motion Design Lead Iaian7's Avatar
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    Backgrounds were comped for the stills (tree assets also rendered in Lightwave, naturally!), but the shadow was a simple object with SSS piped into the transparency, and the character didn't require any compositing at all; production pipeline went directly from the raw Lightwave renders (EXR), through compression (down sampled PNG w/ Alpha), and into the game itself. This allowed me to automate much of the process. Once an animation was finished, I added it to the nightly render queue, and everything else was pretty much taken care of. Assets could be committed to SVN in the morning (or after the weekend ), and the developer pulled them down in our NY office, ready for implementation.
    Last edited by Iaian7; 07-24-2013 at 07:06 PM.
    John Einselen
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    iaian7.com - lightwave tutorials

  5. #5

    dang, u r good at this
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  6. #6
    Super Member nickdigital's Avatar
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    Great looking render and really well designed character. Well done.
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  7. #7
    Motion Design Lead Iaian7's Avatar
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    Wow, thanks! So glad you like it, Jim (original character designer) was great to work with, some fun, classic designs.
    John Einselen
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  8. #8
    Super Member nickdigital's Avatar
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    I spent the better part of my day going over your breakdown. I really need to get my head around nodes so I can fully understand what you did. Your Tron Legacy stuff looks great too.
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  9. #9
    excellent shading! nice style

    Greetings, David
    David Agüero - freelance 3D generalist & concept design
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  10. #10
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    wow, i looove tha shading and the style, amazing work Iaian7
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  11. #11
    oh corks
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    That is a really great look you've developed there. Stellar work.

  12. #12
    Wow impressive stuff so fast! I am going to have to go through your nodal flows. It's always hard to go through someone elses node flows

    and yes I fully agree, I have been waiting for compounds like forever, they are going to change a lot of things, because it will make it a lot quicker to store presets! Now all they need to do is make global nodes, and some context!

  13. #13
    Super Member dwburman's Avatar
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    Excelent work! It looks more like something made in Illustrator than LightWave.
    [mr] Dana W. Burman | http://dwburman.com
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  14. #14
    Great piece. The NPR technique is very well executed... a breath of fresh air.

    st3.

  15. #15
    Member antik22's Avatar
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    Wow amazing work, funky character! Great representation of what you can achieve with nodes.

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