Hi there,

I'm hoping somebody knows a solution to this issue because it's really annoying.
I created a moderately high poly Sub-D sphere in modeler then sent to layout to add a honeycomb texture as displacement map to get the attached image here.
I set render subdivision level to 30 and my mac can't handle it, seems as though it goes into an infinite loop!!

However my cheap little PC freezes the mesh in 2 seconds...
Any Mac LW'ers have this issue before???

cheers

G

Click image for larger version. 

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