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Thread: Speed Modeling Challenge #221 - Chess.

  1. #1
    Super Member XswampyX's Avatar
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    Cool Speed Modeling Challenge #221 - Chess.

    Speed Modeling Challenge #221 - Chess.
    Rules:



    1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a wire-frame and a render at 800x600 or larger. (For wireframe help go to: http://www.artssphere.com/plugins/polygoncoloring.php)
    3. LightWave must be used for modeling. 3rd party Plug-ins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
    6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.

    *************************************************

    This week's topic: Chess.

    Boards, classic or custom pieces, clocks, or even chess computers.... really anything to do with the game. Bonus points for making the horse one.

    It's your move!


    Modeling time: 60mins

    Deadline: Wednesday, June, 19th, 2013, 22:00 G.M.T

    *************************************************

  2. #2
    Registered User Wittywop's Avatar
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    Nice! I had made a chess board and pieces(except the Knight) when I first started to learn LW. Time to revisit it. Looking forward to this one and to see who will be the Chess Master!

  3. #3
    Super Member XswampyX's Avatar
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    I think everyone has at some time. The good thing is that they all use the same bases.


  4. #4
    Vacant, pretty vacant pinkmouse's Avatar
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    First attempt at (semi) soft surface subD, and first real attempt at dielectric. Ran over by two minutes, but I'm going to ignore that as I spent a good ten minutes trying to work out how to get Magic Bevel to do what I b****y well I wanted it to, not what it wanted to do!

    You really don't want to see the mesh on this one, believe me!

    Click image for larger version. 

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    edit :Now I look at it, it looks more like a lion than a horse!
    Last edited by pinkmouse; 06-14-2013 at 08:20 AM.

  5. #5
    Super Member akaracquel's Avatar
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    Quote Originally Posted by pinkmouse View Post
    You really don't want to see the mesh on this one, believe me!
    I'd love to see it

  6. #6
    Vacant, pretty vacant pinkmouse's Avatar
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    Quote Originally Posted by akaracquel View Post
    I'd love to see it
    Oh, alright then, as you asked nicely.

    Click image for larger version. 

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    The eye is a horrible mess, but I ran out of time to tweak it. My main issue with this was paranoia. Got the rough mesh together, then started pushing points around, but ended up with lots of non-planar polys in the basic mesh. Yes, they are divided when subD'd, but it just feels so wrong!

  7. #7
    Super Member akaracquel's Avatar
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    Congrats with your first entry into squishy-land, Pinkmouse I like it!

    >> but it just feels so wrong!

    …I've felt that very intensely in my own experience of subD ~ ala "It's against my own bloody religion!" Have no idea if other CAD-style/old school tech-drawing or 'hands on' 3D people know what I mean by that ..but I doubt I'm alone with the feeling. It feels like I'm learning a very foreign new language ..but if aliens existed, i get the feeling it's a language they would probably understand more instantly, compared to something like English.

    >> but ended up with lots of non-planar polys in the basic mesh

    Yep... When I start to see that happening in my wires, I yell "Bloody Spare Point Garbages!" at them. It's their official name (inside my head). They are the mice who live inside what I call my "Lightwave Garbage Map". For a smoother mesh, I have to exterminate them (delete the unnecessary/extra points that make a poly non-planar & start doing other weird things as well). With that, i'm definitely talking about the pesky LW mice/pests, not the ones people might use as avatars! Can you see where they might be living in your wires? (I'm assuming you ran out of time) It took me a while before I could see them in my own journey.

    A great part of the difficulty I had getting my head around subD ...was learning how to be mindful of the types of geo-garbage LW makes or leaves behind that I need to delete/clean/fix. I would love to see a wiki that's completely dedicated to the subject, but get the feeling it's connected to my own learning-style/needs which I've needed to document with visual examples & give them silly pet names to help me remember them. Plugins like CP_janitor & NormalCorrector will fix a lot of it, but not all of it. Like math, i need to understand the concept/story that lives at the heart of things and I never liked those plugin "formula" math teachers

    Anywayz, FWIW - it took me about 7 months before i could even begin to try doing what you've achieved, well done!

    OK - i shut up now, back to Chess!

  8. #8
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    Here is a king and a pawn. Modeled within the time limit.Click image for larger version. 

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    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #9
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    Here is a queen piece.Click image for larger version. 

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  10. #10
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    Here is a modern take on chess.Click image for larger version. 

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  11. #11
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    And a knight...Click image for larger version. 

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  12. #12
    Super Member jboudreau's Avatar
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    Hi

    This looked like a really fun challenge so I thought I would give it a go. I modelled the King Chess Piece in exactly 1 hour and went a few minutes over making the chess board. Texturing, lighting and rendering took a lot longer

    Click image for larger version. 

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    Click image for larger version. 

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    Jason
    Last edited by jboudreau; 06-16-2013 at 01:59 AM.
    VFX Artist / 3D Animator
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  13. #13
    Vacant, pretty vacant pinkmouse's Avatar
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    Quote Originally Posted by jboudreau View Post
    Hi...and went a few minutes over making the chess board.
    Hmm. You went for a sprayed acrylic varnish, I'd have gone for a rubbed oil and wax personally.

    Thanks for the nice words akaracquel, yup, I too have a CAD/technical drawing background.

  14. #14
    Super Member akaracquel's Avatar
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    Quote Originally Posted by XswampyX View Post
    It's your move!
    uh oh <facepalm>



    Click image for larger version. 

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  15. #15
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    Here is a "sand" castle...This is a great challenge...Click image for larger version. 

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