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Thread: Tutorial: Motion Capture witk Ik_booster! (with test files).

  1. #1

    Tutorial: Motion Capture witk Ik_booster! (with test files).

    The tutorial/demonstration:http://youtu.be/uGRqrydOmV0
    The bvh file and one model(Daz) for test: http://www.dgmind.com/objects/dgmind_mocap.zip


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    Last edited by dmind; 05-11-2013 at 03:50 AM.

  2. #2
    Robert Ireland bobakabob's Avatar
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    Thanks for posting. Very impressive mocap work. Could you explain the advantage of adding IK Boost to the workflow? I've never used it before in working with bvh and am not too familiar with it. Sorry if I've missed something blindingly obvious
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  3. #3
    Quote Originally Posted by bobakabob View Post
    Thanks for posting. Very impressive mocap work. Could you explain the advantage of adding IK Boost to the workflow? I've never used it before in working with bvh and am not too familiar with it. Sorry if I've missed something blindingly obvious
    Ik_booster is an advanced system of bones (can be used with genoma). It can save and load animation files from complete skeletons very easily. Also you can apply physics to the bones, among other things. In Lightwave content files there is a lot of samples.

  4. #4
    Top Dog
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    Always love your work. Thanks for sharing --- nice use of older LW features with the new stuff.

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    Super Member CaptainMarlowe's Avatar
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    Well, very interesting. Since hoem-based motion capture is not very developed on mac, and the only one solution I know to work with a kinect on mac only outputs bvh files (www.fastmocap.com), your tutorial is indeed very interesting...

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    Often Banned Megalodon2.0's Avatar
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    I see you used (what looks like) an Optitrack setup with MotionBuilder.

    Is there any way to avoid MotionBuilder and just use the BVH direct from the Optitrack software?

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    Super Member geo_n's Avatar
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    I think the best option now is have a genoma rig be adapted by most of these motion capture appz natively like how 3dmax biped is supported natively and we never have to do anything through motionbuilder.
    This is interesting new mocap app that is windows and mac. No lightwave support though.
    http://www.fastmocap.com/buy.php

  9. #9
    Quote Originally Posted by Megalodon2.0 View Post
    I see you used (what looks like) an Optitrack setup with MotionBuilder.

    Is there any way to avoid MotionBuilder and just use the BVH direct from the Optitrack software?
    I import the bvh directly into Lightwave, without Motion Builder. The idea of ​​this tutorial is to demonstrate that Motion Builder is not necessary.
    (you can test it importing the BVH in layout and adding bones to the rig).
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  10. #10
    Quote Originally Posted by geo_n View Post
    I think the best option now is have a genoma rig be adapted by most of these motion capture appz natively like how 3dmax biped is supported natively and we never have to do anything through motionbuilder.
    This is interesting new mocap app that is windows and mac. No lightwave support though.
    http://www.fastmocap.com/buy.php


    This technique can be used with Genoma, one must take into account some things, such as creating a skeleton with names identical to those created by the BVH. Once done, it works exactly the same way. The advantage is that you can modify and adjust the bones in the model much more easily using the Modeler for it and you will have all advantages of Genoma in the rig setup.
    Here you can see a quick example we published some time ago:

    https://www.facebook.com/photo.php?v=620696827944994

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  11. #11
    Registered User tyrot's Avatar
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    digitalmind thank you for this tutorial! all we need a decent easytouse motion mixer..

  12. #12
    Interesting, so in this case IKB helped/did some kind of Retargeting ?
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    luxowaver silviotoledo's Avatar
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    Thanks for sharing this amazing tutorial!
    Silvio Toledo
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    Registered User dreamtracing's Avatar
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    THX 4 yr amazing tutorial ^~< !

  15. #15
    cool vid! roll on siggraph 2013 !
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