Results 1 to 3 of 3

Thread: AXYZ rigged People problem with export from 3DS MAX

  1. #1
    Registered User
    Join Date
    Oct 2008
    Czech Rep.

    AXYZ rigged People problem with export from 3DS MAX

    I have a problem with using AXYZ People. I tried to download the demo metropolis M3 for 3DS MAX. When you export the model with biped animation in FBX and open Lightwave (tested at 9.6 and 11.5) and on when the deformation is oddly scattered model (see image).
    Click image for larger version. 

Name:	FBX_character_rigged_import.jpg 
Views:	359 
Size:	189.7 KB 
ID:	113920
    I want to ask if there is a clear and proven process to perform the operation with the correct result?

    - Setup when exporting FBX from Max (the version, the detailed settings, etc.)
    - FBX setup inport into Lightwave
    - The necessary adjustments in the hierarchy of the skeleton or model

    Another question is if you have someone tested models metropolis HD EVO2 in T-pose for Lightwave, which would it be already Rigged?
    There is a smaller selection, but at least it would save time to export. And for now I want to model to buy, when I do not guarantee its functionality!

    Thanks for the answer

  2. #2
    I had same issues, seems that Re-targeting is problem.
    WS - Dual Xeon E5-2698v4/128GB/Win10x64/x TitanX(M) + 2x GTX 1080Ti + GTX 1080
    My LWM Video Car Modeling Tutorial

  3. #3
    Not so newbie member lardbros's Avatar
    Join Date
    Apr 2003
    I had these same issues too... ended up just using 3ds Max for the work instead!
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts