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Thread: DOF not affecting reflections?

  1. #16
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by sadkkf View Post
    Does this mean DOF is computed separately for reflections and objects?
    No, much simpler. Essentially, the rays that go out per sample are rotated/aligned to focus on the sample plane. And that angle propagates through all subsequent calculations - reflection or refraction.
    The interesting part is... the distance to the focal plane is only relevant when the initial direction (from the camera plane) is computed for a ray... everything beyond that is automatically traced just like any other ray in the raytracer. Even the total distance to the camera plays no part anymore.

    Cheers,
    Mike

  2. #17
    Super Member Captain Obvious's Avatar
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    It's because you're using the Classic camera. The old render engine used by that camera does not support correct depth of field. Switch to a Perspective camera for correct depth of field.
    Are my spline guides showing?

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