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Thread: Applying position/rotate/scale

  1. #1
    eye kan kode gud jrandom's Avatar
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    Applying position/rotate/scale

    I'm working on my first procedural texture node and was wondering: is there a standard pre-made routine in the LWSDK for applying Scale, Position, and Rotation vectors to my spot coordinate?

    (Referring to the same Scale, Position, Rotation settings you find in most all procedural textures. I have the vectors, I just need to apply them.)

  2. #2
    eye kan kode gud jrandom's Avatar
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    Anyone? Surely there's a standard way of doing this.

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