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Thread: Lightwave 11.5 and Realflow: Simple Question

  1. #1

    Lightwave 11.5 and Realflow: Simple Question

    Quick and Simple

    Does a pipeline exist between these two apps?
    Is there a working plugin to transfer the liquid and mesh data that works?
    I've done searches in the forum and answer is escaping me.

  2. #2

  3. #3
    Long-time waver
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    Apr 2003
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    Yes, as ArtGoblin says, it works :-) quite well. Create geometry in Modeler, build scenes as normal in Layout, and you use the NextLimit master plug-in to share object (tris work best) and camera data with Realflow. Build your fluid sims in RF, generate meshes, wetmaps, etc. and use the plug-in to pull the results back into LW for rendering. RF2013 will be interesting with its Maxwell render built in...

  4. #4

    i've been waiting forever for RF2013, but it's to be launched this spring / summer...
    "very-very soon" as they said just days ago, so i'd wait with jumping on RF2012 if possible...
    Last edited by erikals; 04-17-2013 at 07:39 AM.
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  5. #5
    Banned OnlineRender's Avatar
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    Dec 2008
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    Glasgow , Scotland , UK
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    works fine and Nextlimit recently updated the RF plugin for LW

  6. #6
    Red Mage Celshader's Avatar
    Join Date
    Feb 2003
    Location
    Burbank, California
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    1,817
    I just noticed this thread. Do a search for all RealFlow posts by me on this forum, and you'll find posts like this:



    My RealFlow<>LW "skull-splash" for this Tanqueray commercial appears on the SIGGRAPH 2010 Computer Animation Festival trailer. The skull-splash uses the Dielectric material node.

    Last edited by Celshader; 04-21-2013 at 12:37 PM.
    Jen's 3D -- LightWave stuff.
    Jen's 2D -- my comic book.

    Python is my smashing board. LightWave is my S.M.A.K.

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