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Thread: Sizing disconnected 'islands'

  1. #1
    Axes grinder- Dongle #99
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    Question Sizing disconnected 'islands'

    Drat... I hoped 'islands' as a search term would work. Nope.

    Anyway: I have several identical disconnected items, nurnies essentially, I'd like to size UP equally, simultaneously.
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    How can i get that "sizing island" effect, in Modeler? (I know it's been a topic fairly recently.....)

    Thanks.
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  2. #2
    Super Member nickdigital's Avatar
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  3. #3
    Axes grinder- Dongle #99
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    So, right term, wrong venue.

    Thanks Nick.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  4. #4
    Axes grinder- Dongle #99
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    Bug in MF_PolygonIslands? / poison object attached / uncompiled LScript

    Sadly, Mental Fish's "MF_PolygonIslands" fails on this object: it delivers an Lscript error thus:

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    Here's the object: ProblematicKnobsTEMP.lwo

    PolygonIslands is an uncompiled LScript: perhaps an LScript guru here (Or Pedders) can figure out what the issue is.

    NOTE: I'm not saying PolygonIslands.ls is buggy, just that it got handed something it couldn't deal with. I suspect it may just be an array overflow or something.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  5. #5
    Super Member nickdigital's Avatar
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    Hmm...worked for me.
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  6. #6
    Axes grinder- Dongle #99
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    On the sample object?

    W7, 64bit, 11.5
    They only call it 'class warfare' when we fight back.
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  7. #7
    Super Member nickdigital's Avatar
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    Yes.

    Same specs too.
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  8. #8
    Axes grinder- Dongle #99
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    Wuht thuhh???..... I'll try a reboot.
    +++

    FFS..... OK, I rebooted, and loaded the test object, but I noticed that it is 4 (four) polys short of what the actual geometry in question is (should be 1164, is 1160). MF_PolygonIslands worked on this 4-short object.

    So I loaded the full object, and it failed in the same manner as before.

    When the original test object of 1164 polys is loaded and MF_PolygonIslands fails on it, it DELETES (!) 4 polygons, leaving an object with 1160 polygons. I suspect this might be the capacity of some data structure in the script.

    Attached is the FULL, 1164 poly object. Give that one a whirl.

    ProbKnobsELEVENSIXTYFOUR.lwo
    Last edited by jeric_synergy; 03-27-2013 at 05:09 PM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  9. #9
    RETROGRADER prometheus's Avatar
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    arenīt the knobs supposed to be welded properly, the rim of the knobs are unconnected..maybe merge points and try the script, I havent installed the script yet so just wondering?

    Michael

  10. #10
    Axes grinder- Dongle #99
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    Yeah, probably. They are unwelded for a specific reason.

    At a certain point, it's just faster to do things the laborious way.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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