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Thread: TrueArt LightWave 3D Tutorial How To Distort Textures 1 Full HD video

  1. #1
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    TrueArt LightWave 3D Tutorial How To Distort Textures 1 Full HD video

    TrueArt LightWave 3D Tutorial How To Distort Textures 1 Full HD video

    https://www.youtube.com/watch?v=x1uUf-vurco

  2. #2
    Hi Sensei
    I wrote yesterday email from http://www.trueart.pl but i don't have reply yet and not sure you get it ;]

    My question was about AutoUpdateImages, is this plugin working with Modeler?
    Sometimes i using many psd files during preparing low poly objects to bake in Modeler i could save my time.

    ps. I can't find this on your web site. I found link on YT to this plugin. http://www.trueart.eu/?URIType=Direc...toUpdateImages

  3. #3
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    Quote Originally Posted by MarcusM View Post
    Hi Sensei
    I wrote yesterday email from http://www.trueart.pl but i don't have reply yet and not sure you get it ;]
    You mean through Contact page?

    No, I didn't receive anything..

    My question was about AutoUpdateImages, is this plugin working with Modeler?
    Writing such plugin in Modeler is impossible.

    Sometimes i using many psd files during preparing low poly objects to bake in Modeler i could save my time.
    You must be using some 3rd party tool, because native Modeler can't bake any textures..

    TrueArt's Modeling Pack
    http://modelingpack.trueart.eu
    has tool for Modeler "Reload All Images".
    Such user-initiated AutoUpdateImages equivalent tool.
    Last edited by Sensei; 03-22-2013 at 04:21 AM.

  4. #4
    Quote Originally Posted by Sensei View Post
    You mean through Contact page?

    Writing such plugin in Modeler is impossible.
    It's too bad... i could buy that plugin.
    In attachment you can see example. It is fast texturing technique ;]


    About baking textures, i wrote post few days ago:
    http://forums.newtek.com/showthread....re-in-PS-Unity
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by MarcusM; 03-22-2013 at 03:42 AM.

  5. #5
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    Quote Originally Posted by MarcusM View Post
    It's too bad... i could buy that plugin.
    If you will order AutoUpdateImages, I will put in it ReloadAllImages. You will assign it to a key and simply press when needed.

    About baking textures, i wrote post few days ago:
    http://forums.newtek.com/showthread....re-in-PS-Unity
    Do you saw TrueArt's Global Materials way for this?
    https://www.youtube.com/watch?v=i5Ti9kZRGI8
    Each frame - different pass whatever you want. Prepare setup once, then just load passes.nodes file in any scene you want.
    Press F10 or render on LWSN, and you have all.
    Last edited by Sensei; 03-22-2013 at 04:02 AM.

  6. #6
    Quote Originally Posted by Sensei View Post
    If you will order AutoUpdateImages, I will put in it ReloadAllImages. You will assign it to a key and simply press when needed.



    Do you saw TrueArt's Global Materials way for this?
    https://www.youtube.com/watch?v=i5Ti9kZRGI8
    Each frame - different pass whatever you want. Prepare setup once, then just load passes.nodes file in any scene you want.
    Thank you for info. I saw Global Materials before and it's super thing. I just not happy enought from ambient occlusion result... ;] I was looking something better and faster in baking than global illumination what give the best result for me. The best solution would be auto update for Modeler but now i know that this is a problem ;] Maybe you can write plugin using Cuda like xNormal

    Can you reply on one more question. Do BatchBakingCamera completely eliminate problem with white dots in Surface Baking Camera?
    Last edited by MarcusM; 03-22-2013 at 04:09 AM.

  7. #7
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    White dots are probably not really white- they've color from backdrop environment - if you will change backdrop color to red, they will be red.
    It simply means that Surface Baking Camera ray didn't hit polygon and ray pass through it to environment (or what is behind it, if it's double sided or complex mesh).

    BBC has completely different algorithm, so dots won't appear in cases where SBC is rendering them.

  8. #8
    Quote Originally Posted by Sensei View Post
    White dots are probably not really white- they've color from backdrop environment - if you will change backdrop color to red, they will be red.
    It simply means that Surface Baking Camera ray didn't hit polygon and ray pass through it to environment (or what is behind it, if it's double sided or complex mesh).

    BBC has completely different algorithm, so dots won't appear in cases where SBC is rendering them.
    Exactly, i noticed this when export background buffer druing tests.
    In my small tutorial in other post, with two buffers there is no bg dots but still SB Camera is not perfect.
    Last edited by MarcusM; 03-22-2013 at 04:48 AM.

  9. #9
    Neat video sensei.
    Cheers

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