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Thread: Speed Modeling Challenge #208 - Food Stuff

  1. #1
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    Speed Modeling Challenge #208 - Food Stuff

    Speed Modeling Challenge #208 - Food Stuff
    ******************************************
    Rules:

    1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a wire-frame and a render at 800x600 or larger.
    3. LightWave must be used for modeling. 3rd party Plug-ins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
    The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.
    ******************************************

    This week's topic: Food Stuff

    Food stuff - everyday items but made from food. So maybe a chocolate teapot or a sofa made from jelly? A nice pair of meat sandals or a carrot telescope? Create whatever you like as long as it looks like its made from food :P

    Modeling time: 60mins

    Deadline: Wednesday, March, 13th, 2013, 22:00 G.M.T

    Again, sorry for the lateness.

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  3. #3
    Registered User ArtGoblin's Avatar
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    I used the full hour... getting rusty in LW since all my time is spent in other apps at school these days... I have yet to texture this, but it's a food sculpture of a bike... done with oranges


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    I love it. Peel out!

    :-D

    -Chilton

  5. #5
    Registered User ArtGoblin's Avatar
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    Man I am slow to UV'map :/ kind of feel dissapointed in myself knowing I could have Unwrapped this 4X faster in maya... but that's probably becouse it's the only thing I've never bothered to learn while using LW and was forced to learn in Maya a few days ago. Know of some good tutorials or resources for UV's in Lightwave ?

    Here's the textured version... it was fun to to the finishing touches with the texture... UV mapping is always rewarding in the end


  6. #6
    Super Member XswampyX's Avatar
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    Nice bike ArtGoblin, very a-peal-ing.


  7. #7
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    btw. does anyone know why do i get bright white surface when using fast skin ?

  8. #8
    Registered User ArtGoblin's Avatar
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    Nice konfetti-man and kiwi-pepper ! now there's a combination I haven't seen

    Don't forget to post the wireframes

  9. #9
    Super Member XswampyX's Avatar
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    Konfetti-man? -> no, bertie bassett.


  10. #10
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    Here is a weiner dog!Click image for larger version. 

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  11. #11
    it's a manhole cover ↓ JoePoe's Avatar
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    Well, this thing had me tied up in knots. Seems like I did every step wrong five time, so overtime (closer to two hrs ).




    ______
    wires....
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by JoePoe; 03-09-2013 at 12:47 PM. Reason: wires image added

  12. #12
    Registered User VictoryX's Avatar
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    Cinderella Pumpkin Carriage 40 minute modeling time

    Color


    Wires

    Click image for larger version. 

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  13. #13
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    Wow I suck lol. I gotta start doing these more often.
    Took about 20-30 for the model, and same for textures.
    Someone please tell me how I would illuminate this object so it looks glowing. I usually finds myself needing to do this alot but noever know how.
    Thanks

    Click image for larger version. 

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  14. #14
    Registered User VictoryX's Avatar
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    Turn up the luminosity on the objects shader. Then in the render settings turn on Global Illumination. This will make your object cast light onto other objects in the scene. To get a glowing effect around it like a halo. In the object shader goto the Advanced Tab and turn up the glow intensity. hit ctrl+F8 button to bring up the effects menu and goto the processing tab, click the Enable Glow option. Here you can adjust the settings some more and the render.

  15. #15
    Axes grinder- Dongle #99
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    how to do the wire-render: and could it be part of the SpModCh 'boilerplate' please?

    Once someone posted the link for the HOW-TO of the slick 'rendered wireframe' procedure, in responce to someone's question on a Speed Challenge.

    Could that link please be made part of the Speed Challenge 'boilerplate' text at the start of each challenge? I for one would find that a great convenience.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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