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Thread: BrainShare 2013 Logo Intro

  1. #1
    More Liquid than Solid SquishyAni's Avatar
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    BrainShare 2013 Logo Intro

    Hello to the Community.

    Its been a while since we posted anything, but we have finished a few jobs that can be shown, so here is the first one to share. An intro to the 2013 BrainShare convention. All done in LightWave, cept of course post in After Effects. Music and sound was done on the client end, so if its not your style, don't blame us ENJOY!

    http://www.youtube.com/watch?v=EzvrrMjBwAs
    Last edited by SquishyAni; 02-18-2013 at 07:33 PM. Reason: Added Link

  2. #2
    Super Member nickdigital's Avatar
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    Very cool!
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    Registered User ivanze's Avatar
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    Very nice!! One question: Did you render at 24fps?

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    More Liquid than Solid SquishyAni's Avatar
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    Thanks for the compliments!

    Quote Originally Posted by ivanze View Post
    Very nice!! One question: Did you render at 24fps?
    No.... we rendered out at 30fps. The client sped up the video on their end.

  5. #5
    ..since 4.0 and beyond brent3d's Avatar
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    Well done SquishyAni, did you use the "Trail" tool for the exhaust trails or something different?

  6. #6
    Super Member COBRASoft's Avatar
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    Also wondering about the exhaust

    Nice intro!

  7. #7
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    Very well done!

  8. #8
    More Liquid than Solid SquishyAni's Avatar
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    Thank you again for the feedback!

    Ah yes, the jet trails. We knew from the start we wanted the trails to look like the exhaust in the game Homeworld 2 (one of my all time favorites). I did some tests with Hypervoxels following particles. That would work, but we had more post production control with the Particular plugin for After Effects. Camera motion was copied over from LW to AE, then nulls placed to follow the jets positions.

  9. #9
    ..since 4.0 and beyond brent3d's Avatar
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    Quote Originally Posted by SquishyAni View Post
    Thank you again for the feedback!

    Ah yes, the jet trails. We knew from the start we wanted the trails to look like the exhaust in the game Homeworld 2 (one of my all time favorites). I did some tests with Hypervoxels following particles. That would work, but we had more post production control with the Particular plugin for After Effects. Camera motion was copied over from LW to AE, then nulls placed to follow the jets positions.
    Excellent, also love the logo bumpers..very good work.

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