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Thread: Question : Luminious Polygons and reflections ????

  1. #1
    Michael Nicholson zapper1998's Avatar
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    Question : Luminious Polygons and reflections ????

    U have a Luminosity Polygon as a Light source..

    In objects property panel u have unseen by camera.

    ok...

    So how does one keep that poygon from showing up in the reflections??

    ???

    Help needed

    Thanks
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    Goes bump in the night RebelHill's Avatar
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  3. #3
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    Or you can plug Spot Info > Bounces to Gradient then if it's 0 -> some value, >0 -> 0.0, plug output to Luminosity. So it'll work per surface, rather per item.

  4. #4
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by Sensei View Post
    Or you can plug Spot Info > Bounces to Gradient then if it's 0 -> some value, >0 -> 0.0, plug output to Luminosity. So it'll work per surface, rather per item.
    Won't that still potentially be visible in reflections (as a "dark" shape) if in front of a lighter background/object? You could use the same approach to control visibility (via transparency/opacity/whatever) as well, though.
    Last edited by jwiede; 02-12-2013 at 04:14 AM.
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  5. #5
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    Reflections should have Bounce > 0.
    So they should see them as without Luminosity plugged at all (original color of surface).

  6. #6
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    I was more thinking about luminous shape f.e. some object that is emitting light. But is also normally visible.

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