My first character animation in Lightwave followed a pose-to-pose process , just stacking the movements and switching from Stepped/Linear/Tcb .
While i was deciding on the animation process on this one(IK on arms & legs), my curiosity for IKBoost sparked again and left me with a few questions hopefully some of you could help with .
a) In SplineGods tutorial on IKBoost Walkcycle i notice he needs to 'bake' the feet in order to prevent the feet from sliding , this is done manually keyframed without IKBoost ?
b) Have brushed through the Info's and Gotcha's thread but im not too familiar with it it too figure out when too use it wisely on a humanoid rig where i am aiming for detail in movements and timing ?
c) Also a sidenote is it possible to blend walkcycles , from walking to running ?
Thanks
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