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Thread: RH Animation Tools

  1. #1
    Goes bump in the night RebelHill's Avatar
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    RH Animation Tools

    So... here's a more finished collection of pluings/tools Ive been putting together for all the animators out there...

    edit... Just updated the zip here (15:07gmt) to make a change to the key reducer (and the embedded version in baker)... it now only deletes fixed keys between hold positions (leaving the out point key) handy if you want to use it for non baked motions).


    Rebel Hill Animation Tools.

    A set of simple tools to help with common animation tasks and needs.

    //////////////////////////////


    RH_HoldFlat;

    We should be familiar with the situation where you key something, lets say at frame 0, then key it again at the same place at say frame 10... Then we move and key it at frame 20. If we're using TCB curves by default, we get a drift happen between 0-10... our HOLD keys.

    This script will flatten out those hold portions automatically for all channels of the selected item(s).

    ////////////////////////////


    RH_ReduceKeys;

    A simple key reducer to get rid of extraneous keyframes, intended mainly for cleaning up key curves after baking. No different to the reduce tool built into graph editor, but is often faster to use due to GE's slow speed at selecting large numbers of channels for large numbers of items (such as when reducing keys for a baked character rig).


    ////////////////////////////


    RH_EulerFilter;

    A simple Euler filter for fixing the "flipping" that occurs after baking curves in the channels of items which have used various motion controlers/constraints. Important for fixing things that will be rendered with motionblur, or exported to game engines, or the like.

    ////////////////////////////


    RH_MotionBaker

    This plugin bakes motion to keyframes for a group of selected items. Bakes any motion that can ordinarily be baked to keys using LightWave's regular per item Motion Baker plugin, or who's motion records via manual keyframing. This tool also contains implementations of the other tools above to give you a one stop shop for baking and cleanup.

    //////////////////////////////


    Enjoy.

    RH.
    Last edited by RebelHill; 01-10-2013 at 08:09 AM.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  2. #2
    Registered User sami's Avatar
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    Excellent stuff - very handy. The motion baker works a treat! I hereby recommend everyone go buy Rhiggit & your RHR videos as a thank you.

  3. #3
    Yes, handy.

    Thank you very much

    Kev xx

  4. #4
    Goes bump in the night RebelHill's Avatar
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    btw... theres an updated version of the baker in this package... which the extra bits built in.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  5. #5
    Banned OnlineRender's Avatar
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    ..

    RH_HoldFlat;
    that my friend is a god send
    Last edited by OnlineRender; 01-10-2013 at 07:25 AM.

  6. #6
    Registered User Marius Roth's Avatar
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    Thanks! Especially HoldFlat is a %&$-Dream

  7. #7
    Thanks, RH! Those are very useful!

  8. #8
    Registered User
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    Awesome! This is a dream come true.
    Thanks bunch, RH!

  9. #9
    Registered User Kaptive's Avatar
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    Flipping awesome, many thanks! Big love care bear style over to Jersey!

    Click image for larger version. 

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  10. #10
    I already bought RHiggit though so I will just say thanks

    Awesome stuff.

  11. #11
    Poly abuser pablogrca1's Avatar
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    Same here, bought RHiggit but still many thanks Craig!
    Words to live by. "If at first you don't succeed, try, try again."
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  12. #12
    Goes bump in the night RebelHill's Avatar
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    Well, cheers. So very glad you all like 'em.

    As for those of you who do indeed have RHiggit, I started stringing these tools together initially as add-ons for RHiggit, to help quicken workflow, or automate certain tasks... The Motion Baker is THE tool for finalising an animation done on an RH rig... select all deform bones, and run baker (ideally with default options), delete your control structures and send to render. It also makes a great tool to use with the FBX-IK rig. Get your mocap loaded onto the rig in LW, select the control items and bake (perhaps even with a frame step to give pseudo-handKeying), and switch out to the control rig and edit away. Its even got a custom lil hook in there for the FBX-IK to prevent you having to run the double bake to capture the updated motions for the spine system.

    Cheers.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  13. #13
    Thanks!!! now we need a quick way to switch from TCB to Linear and Stepped like Maya's and this will be an animators Playground !!!

  14. #14
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by Samus View Post
    Thanks!!! now we need a quick way to switch from TCB to Linear and Stepped like Maya's and this will be an animators Playground !!!
    I can do that...
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  15. #15
    Quote Originally Posted by Samus View Post
    Thanks!!! now we need a quick way to switch from TCB to Linear and Stepped like Maya's and this will be an animators Playground !!!
    Createkey plus can do this.. Though, for more than just one keyframe I haven't looked at what is out there.
    Professional-level 3d training: Ryan's Lightwave Learning
    Plugin Developer: RR Tools for Lightwave

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