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Thread: HV and banding again

  1. #1

    HV and banding again


    I'm working with hypervoxels and simulating dust. When rendering the dust with matte objects I get this pictures.

    At color one you can see a kind of banding even when I'm using dither... any idea how to fix that?
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  2. #2
    I know this doesn't help (directly, anyway), but I ran into a similar problem using surface HVs to simulate vegetation. It seems to have something to do with distance from camera - in my case you could see clear bands of color moving across the HVs as the camera moved closer or further away. Unfortunately, I could never find a solution and wound up using hard geometry instead of HVs. Good luck!


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