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Thread: SG Fertilizer 2 broken with LW 11

  1. #1
    borkalork BORKALORK! biliousfrog's Avatar
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    SG Fertilizer 2 broken with LW 11

    I've been using Fertilizer for a number of years, it just makes 'growing' geometry so easy, but it looks like something has broken it in LW11. (11.0.1)

    It appears to work ok within layout but the animation envelopes are lost when the scene is closed/reopened. I wondered whether anyone else is using the plugin successfully before I contact the developer, if so could you list the LW version in case an update might fix it.

    Thanks

  2. #2
    borkalork BORKALORK! biliousfrog's Avatar
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    Scrap that - I'm being a tool. I didn't have the latest plugin build with the envelope fix

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    Thanks. I didn't even know about SQ Fertilizer until now, but I can't find the version you downloaded. Where did you download it?
    "Once one can articulate an important idea into a concise statement, then one can use the statement and not have to have the fear of changing behavior." - Ed Catmull on Pixar creativity

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    borkalork BORKALORK! biliousfrog's Avatar
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    It is tricky to find for some reason - a really useful tool though: http://www2.informatik.hu-berlin.de/...h/Fertilizer2/

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    I d been hunting for this for years

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    Super Member nickdigital's Avatar
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    Quote Originally Posted by biliousfrog View Post
    It is tricky to find for some reason - a really useful tool though: http://www2.informatik.hu-berlin.de/...h/Fertilizer2/
    Does this link work? It's not working for me.
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    borkalork BORKALORK! biliousfrog's Avatar
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    Quote Originally Posted by nickdigital View Post
    Does this link work? It's not working for me.
    works for me, even the truncated version in your quote - I'm using chrome and Win7

  8. #8
    Super Member nickdigital's Avatar
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    Hm no go here. Using FF but did try it with IE.
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    gryphon designs ltd Afalk's Avatar
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    IE here at work & it worked fine :: weirdness ::

  11. #11
    Super Member nickdigital's Avatar
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    Quote Originally Posted by biliousfrog View Post
    Hm, that don't work either. I think I'm running into a security filter on my end. Thanks for trying though.
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  12. #12
    I can't load the plugin in LW 2019... did anyone suceed in using It with 2018-2019 or is It broken?
    Sorry, I was trying to add the fertilizer 1 instead of using the version 2. It works.
    Last edited by marchermitte; 01-08-2020 at 06:19 AM.

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    Does anyone still have the Fertilizer 2 Plug-In lying around?

    Unfortunately the official link is dead and when asking the staff for it they said they already deleted the files.

    If someone could message me that would help me out a lot.

  14. #14
    Registered User squarewulf's Avatar
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    Quote Originally Posted by RStirner View Post
    Does anyone still have the Fertilizer 2 Plug-In lying around?

    Unfortunately the official link is dead and when asking the staff for it they said they already deleted the files.

    If someone could message me that would help me out a lot.
    I got you

    https://www.dropbox.com/sh/9zrwpcl73...UciKvd2za?dl=0

  15. #15
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by RStirner View Post
    Does anyone still have the Fertilizer 2 Plug-In lying around?

    Unfortunately the official link is dead and when asking the staff for it they said they already deleted the files.

    If someone could message me that would help me out a lot.
    Squarewolf saved you, I had it too somewhere.

    There is also DPgrowth, works with 2019.1.1
    Itīs part of the dpont verdure mesh tree pack when you install it..and after that it can be found under the objects properties ..Primitive/Geometry..add modifier DP Growth.

    https://dpont.pagesperso-orange.fr/p...P_Verdure.html
    https://dpont.pagesperso-orange.fr/p...wth_Manual.htm

    Not restricted to the trees, you can use it on much, like create polylines branches, guides, and set weights for each not in various values, that way you can have line animation growing, you can even get a cool growth split effect in sync..if you draw several segments out from one point with the same end point value.

    Though I would think there must be ways to use native nodes and weight maps as well nowadays, havenīt had time that much to try it though.

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