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Thread: Making Something Big..

  1. #16
    Michael Nicholson zapper1998's Avatar
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    Just a Little Update..

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    Pretty much done with the Cab..



    Mike
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  2. #17
    Axes grinder- Dongle #99
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    Very nice.

    The backdrop seems to have stepped backwards from your previous though. And, I know you're not doing lighting yet, but if you were, I'd wonder where all the ambient light went.
    They only call it 'class warfare' when we fight back.
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  3. #18
    Michael Nicholson zapper1998's Avatar
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    there just quick renders, just to see if it all fits and looks right..

    Ya have not set up a lighting solution yet...

    I probably should set up a lighting solution...

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  4. #19
    Michael Nicholson zapper1998's Avatar
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    Built a few more parts

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    The Main Boom Hoit#1 and the Couter Weight Positioning Frame..


    Intel Core i7-980, OC 4.7ghz water cooled.
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  5. #20
    inside the beltway Riff_Masteroff's Avatar
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    Construction cranes are my unrequited passion. And have been ever since an operator (operating engineer) invited me up into a tower crane cab and asked me to rotate (in circles many times) the crane so he could grease slewing motor and gears (he was outside while talking to me on a 'walkie talkie'). It takes some time for the crane to get up to full turning speed, and, more importantly, takes time to slow down to a stop (even with braking). Its a skill to get the jib stop, say over a column form where you would want to place (pour) a 3 yard bucket (81 cubic feet of plastic-wet concrete). At that time, I did not raise or lower the hook (block).

    Last I heard, for the old model, a member of the crane crew put a spare, but complete, manual in your motorcycle saddle bags. Where did you get your references this time? Btw, the rusty treads look great and the wire rope coil fooled me from a distance.

  6. #21
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    Few years back I did whole bunch of them : http://doschdesign.com/products/3d/D3D_Cranes.html

  7. #22
    inside the beltway Riff_Masteroff's Avatar
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    Quote Originally Posted by fazi69 View Post
    Few years back I did whole bunch of them . . . .
    A year or two ago, I did not finish even one of them. Will get back to it someday, maybe.
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  8. #23
    Michael Nicholson zapper1998's Avatar
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    I tore the Internet apart, i also kinda found a ftp server with some more drawings and pdf's
    Been doing alot of Boolean Searching... and joined a couple Equipment forums, and met a couple of people that live near by the Factory that took some really nice pics of the monster...

    Working on the Parts Manual, I guess its a pretty big manual... hopefully get my paws on one soon..

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  9. #24
    Michael Nicholson zapper1998's Avatar
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    A little update


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    Mike
    Last edited by zapper1998; 10-26-2012 at 01:49 PM.
    Intel Core i7-980, OC 4.7ghz water cooled.
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  10. #25
    Registered User dlanimation's Avatar
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    really nice..
    i would try a sharp shadow ,like the sun is out,
    will make it look bigger.
    dl

  11. #26
    Wow, this is big model and complex ! Very nice
    " ...we are so close, yet so far away... "

  12. #27
    Dimension the Third voriax's Avatar
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    The model's coming along nicely..

    If you want your renders to make it look bigger, try viewpoints that are closer to reality. Play with the zoom function on the camera - move the camera further away and zoom it in, it'll lose some of the perspective that makes it look small. If it's built to scale, position the camera at a human's head height and try a few renders. It's so easy to position the camera in an impossible position that you would only get if you were in a helicopter or on a crane.

    Shadows on something this size would be very sharp, at the furthest point the shadow should only be about 15cms wide (if you were standing next to it on the ground), so the soft lighting is also a big factor in making it look small.

    The sun is also very bright - more than 100% on a typical light, and your shadow should have a blueish tinge. Either try some backdrop radiosity or add some more lights to help bring out the details in shadow.

    Keep working on the model until you feel it's close to complete though. Playing around too much trying to get nice shots can use up a lot of time that would be better spent modeling. Besides, once it has full detail, the renders will automatically look better. I know it's hard to put it off until it's finished, but keep at it.

  13. #28
    Michael Nicholson zapper1998's Avatar
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    Thanks will do the lighting tips

    Intel Core i7-980, OC 4.7ghz water cooled.
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  14. #29
    Axes grinder- Dongle #99
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    Shadows.... on a sunny day, yeah. But today in Seattle, houses aren't casting shadows at all.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  15. #30
    Old Dog Learns New Tricks RudySchneider's Avatar
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    Also big...

    zapper1998 ---
    Just ran across this, which I thought you might find interesting.
    There are no problems, only opportunities...

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