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Thread: If you could have two NEW features for LW 12 what would they be?

  1. #1
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    If you could have two NEW features for LW 12 what would they be?

    Ol thread went the way of the DODo I am relaunching this thread.


    And frankly now that we have seen a sneak peek of LW 11.5 I think we are in a better position to ask
    for new features...

    I am looking forward to your list.
    -R
    Last edited by robertoortiz; 09-12-2012 at 12:12 PM.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  2. #2
    Michael Nicholson zapper1998's Avatar
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  3. #3
    Senior Constrictor Netvudu's Avatar
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    Render pass management...pleeeeeease

    and Alembic support
    Last edited by Netvudu; 09-12-2012 at 11:34 AM.
    3d animation? Hah! Did you take a look through your window?there´s plenty of it...and pre-rendered!!

  4. #4
    ShortsightedSithAssassin
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    Ideally: Alembic support and a unified app.

    Realistically: Making all of the new features of LW 11 operate smoothly and easily, and an improvement/unification of the modelling toolset.
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  5. #5
    …yet another one of these threads?

  6. #6
    luxowaver silviotoledo's Avatar
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    OK. If I'm able to choose 2 things for Lightwave 12 I would choose:

    1) My first request is this small list bellow

    Stack layered deform
    Cage Deform
    Mocap ( ipisoft and kinect support ) plus retarget
    Autorig ( jimmy Rig way )
    Auto-face animation recognize throught morphs ( kinda Jimmy Rig )
    Muscles
    Animation layers
    Weight paint in layout
    Sculpt and Point cache Animation in Layout
    Camera view in modeler
    Perspective view to camera view conversion
    Ptex support
    Pixar Subdivision Support
    Joints integration with bones
    IK Booster intergration with bones system ( pose copy, mirror pose,... )
    Dpont Nodes incorporation
    LW Cad incorporation
    True Art Tools incorporation
    Recognize and avoid mesh penetration between characters
    Tone mapping

    2) and my second request is keep the gray interface no white pleaseeeeeeeeeeeeee
    Silvio Toledo
    Brazil

  7. #7
    Recent thread on that

    Anyway, "Structural Features", which "Goodie Features" build upon.

    Cheers
    Last edited by probiner; 09-12-2012 at 10:56 PM.

  8. #8
    pass:sword OFF's Avatar
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    1. Performance changes for Layout.
    2. Performance changes for Modeler.

  9. #9
    'Like button' pushed for this idea

  10. #10
    Adapting Artist jasonwestmas's Avatar
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    Point Cache mixing editor

    with Alembic too

    OR

    Much Improved Key-Framing system overhaul.

    Vertex Maps creation in layout. . . all animation tools need to be in layout, not only in modeler.
    Last edited by jasonwestmas; 09-13-2012 at 05:45 AM.
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  11. #11
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    basic sculpting with weight painting

    instance painting
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  12. #12
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    render pass managment
    hierarchy view in each menu (same view like in scene editor)!!!!
    and no jumbling objects up after cloning.
    instances of instances

  13. #13
    Registered User kadri's Avatar
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    Does LW 11-11.5 have full ...ahem...undo?

  14. #14
    Registered User ianr's Avatar
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    Number1 : a LATTICE deformer in layout&modeler
    With Pixar Sub D,s(love back 2 Modeler)
    Number2: A VPR with beyond Fprime functions that
    is not interrrupted by floating windows.

  15. #15
    Super Member SteveH's Avatar
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    I'd like instances of instances - and I wish when you change a polygon's surface - that LW would remember the last one you picked so I don't have to scroll through 50 layer names to get to the one I want each time. If it would 'start' with the layer thta I picked last would be nice.
    Somewhere between the Darkness and the Light

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