I'm at a loss right here, and hope someone has experience with channel groups.

I can create a new channel group when I make a new Envelope OA, but somehow it's always in the root of the scene's channel list. I would rather have it belong to an object, parented in the channel list (just like Morphs are).

Is there a method to reparent a channel group, or create a channel group at the object level?

Searched the docs and this forum, found nothing. Any hint would be appreciated.