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Thread: Speed Modeling Challenge #185 - Rowing Boat.

  1. #16
    Super Member Kryslin's Avatar
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    It's coming to the end of the summer, time to put the inflatable rafts away...





    For some reason, this took several tries before I found something that worked. Roughed out in 20 minutes, another 40 minutes fighting with Lightwave's CC SubD's and tweaking.
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  2. #17
    Super Member XswampyX's Avatar
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    These all look great!


  3. #18
    Super Member Kryslin's Avatar
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    Admittedly, mine might not make it on subject matter, since I ran out of time to model the oar locks, and had to mutate the oars into paddles...
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  4. #19
    Cow Orker cagey5's Avatar
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    Quote Originally Posted by R.Feeney View Post
    I went over by around 10 min, just couldn't get my head in the game
    That's a really nice render. If I had to nitpick it would be on a texturing detail, but as that has nothing to do with the challenge, feel free to ignore it.

    The wood texture for the seating needs to run lengthways across the boat, otherwise it would break as soon as someone sat on it.

    I know, I know, ... I said it was a nitpick.
    Last edited by cagey5; 08-22-2012 at 12:46 PM.
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  5. #20
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    There are some really good boats here. And the renders are great. My render still needs work, but the deadline approaches. In fact, I might be late any way. This boat took about 12 -14 minutes to model. I'll post the render in a few (I hope)

  6. #21
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    Here is the render. I apologize for the horrible texturing. So much to learn and so little time.

  7. #22
    Stuck in a very big cube Waves of light's Avatar
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    Hi guys and girls,

    Here's my attempt. 42 mins to model, 3 hours to texture light and render + PS

    Here's how I created the boat:

    1. Create one long plank
    2. Copy and pasted and stepped to make a row of 6
    3. Bend tool until happy with form
    4. LWCAD circle with subtract (live booleans) for areas of decay
    5. Cleaned up some polys
    6. Into 3DCoat for texturing main layer, highlights, occlusion and green mould.

    Cheers,

    Ricky.

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  8. #23
    Pleased to meet you. Oedo 808's Avatar
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    Nice work folks I tried something but failed miserably, again. Either I'm trying stuff too difficult these days or my ability to model anything half-decent has deserted me

    @Waves of light, perhaps it's my over-active imagination but that reminds me of Jaws, a great white lurching out of the water, really nice composition.
    Sentenced to 310 years for crimes against modelling and rendering.

  9. #24
    Stuck in a very big cube Waves of light's Avatar
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    Quote Originally Posted by Oedo 808 View Post
    Nice work folks I tried something but failed miserably, again. Either I'm trying stuff too difficult these days or my ability to model anything half-decent has deserted me

    @Waves of light, perhaps it's my over-active imagination but that reminds me of Jaws, a great white lurching out of the water, really nice composition.
    Lol. Yep, now you come to mention it, I can no longer look at it without thinking Jaws.


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  10. #25
    Registered User andyh's Avatar
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    Quote Originally Posted by Kryslin View Post
    Nice model. How is it possible to render with the subpatch wires visible?

  11. #26
    Cow Orker cagey5's Avatar
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    Quote Originally Posted by andyh View Post
    Nice model. How is it possible to render with the subpatch wires visible?
    We are all fans of artssphere's plug-in..

    http://www.artssphere.com/plugins/polygoncoloring.php
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  12. #27
    Purveyor of Free Models R.Feeney's Avatar
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    Quote Originally Posted by cagey5 View Post
    That's a really nice render. If I had to nitpick it would be on a texturing detail, but as that has nothing to do with the challenge, feel free to ignore it.

    The wood texture for the seating needs to run lengthways across the boat, otherwise it would break as soon as someone sat on it.

    I know, I know, ... I said it was a nitpick.
    You are spot on. Feel free to pick my nits, we are all primates here
    You caught me being lazy and just copying a surface with out stopping to see if it looked right.

    Some nice work guys, I particularly like the sunk one and the rubber dingy

  13. #28
    Super Member Kryslin's Avatar
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    Quote Originally Posted by andyh View Post
    Nice model. How is it possible to render with the subpatch wires visible?
    I use ArtSphere's Polygoncoloring plugin, which was noted above. It's simple - you run the plugin, and send you object to layout. Under Item properties, select "Surface Edges", and render.

    And thanks for the compliment. I'm still learning the ins and outs of subdivision surfaces.
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  14. #29
    \\ is sparkling // Iain's Avatar
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    Quote Originally Posted by Kryslin View Post
    I use ArtSphere's Polygoncoloring plugin, which was noted above. It's simple - you run the plugin, and send you object to layout. Under Item properties, select "Surface Edges", and render.
    BUT, remember to save the object as a new version before you run the plug in!!!
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  15. #30
    Registered User Kuzey's Avatar
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    Cool stuff

    I thought I'd attempt a dragon head for fun. Lazy modelling, just to see if it's doable...I think I'll have another crack at it later.

    Kuzey
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