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Thread: Genoma looks freakin awesome!!!

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    Newbie Member chris_solo's Avatar
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    wow! rock'n roll

    ++Chris

  3. #3
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    Wow!+2; genoma looks fantastic! Looking forward to Christmas; thanks NewTek.

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    borkalork BORKALORK! biliousfrog's Avatar
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    Brilliant, my 3rd party plugin list is getting smaller and smaller. Great work.

  5. #5
    Looks great!

    However, facial animation? Or is that LW12.

  6. #6
    Registered User DigitalSorcery8's Avatar
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    Quote Originally Posted by Ryhnio View Post
    However, facial animation? Or is that LW12.
    You can use endomorphs and TAFA now - works great!

  7. #7
    TAFA rocks, the downside though is not being able to do it inside LW.
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    So, what does it actually support when saving a rig as a Genoma preset?

    Expressions? Motion plugins? And what about naming conventions in the case of expressions?

  9. #9
    should support it all, as it's based on regular tools.
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    Quote Originally Posted by erikals View Post
    should support it all, as it's based on regular tools.
    I understand that it only uses regular tools. But in the case of expressions they have to be applied with the specific name of the model. Some generic scripted rigging that only applies to the rig part wouldnīt work for that (I think).

    Maybe Iīm just not understanding Genoma right, but Iīm much more interested in what it can actually save in a preset than in the canned presets that already come with it.

  11. #11
    Goes bump in the night RebelHill's Avatar
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    From the appearance, i think the presets saved are basically much as the included ones... meaning you won't be building things from scratch and saving presets to genoma... rather, youll be constructing things out of genomas parts and saving those as the presets... genoma presets, NOT rig presets.
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    Quote Originally Posted by RebelHill View Post
    From the appearance, i think the presets saved are basically much as the included ones... meaning you won't be building things from scratch and saving presets to genoma... rather, youll be constructing things out of genomas parts and saving those as the presets... genoma presets, NOT rig presets.
    That would be severely limiting.

  13. #13
    Goes bump in the night RebelHill's Avatar
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    Not at all I wouldnt think.

    Besides, I cant imagine a good way to save off custom rig presets anyhow... expressions, motion modifiers, possibly even third party additions/mods... forget it. And even if you could, being able to load one custom part and connect it to another custom part (which may have an ENTIRELY different rig design) and have them interact with one another correctly within the same overall rig... double forget it.
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    Almost newbie Cageman's Avatar
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    Quote Originally Posted by RebelHill View Post
    Not at all I wouldnt think.

    Besides, I cant imagine a good way to save off custom rig presets anyhow... expressions, motion modifiers, possibly even third party additions/mods... forget it. And even if you could, being able to load one custom part and connect it to another custom part (which may have an ENTIRELY different rig design) and have them interact with one another correctly within the same overall rig... double forget it.
    Genoma has to become fully transparent between Layout and Modeler (or in a unified environment) for such advanced stuff to happen, but that is really just the first step.

    In any case... if you build a rig out of Genoma parts in Modeler, once you are happy with that (probably after going back and forth between Layout/Modeler a couple of times), you should be able to save the Modeler-part of the Genoma-rig as a Preset.
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    TD/Animator lino.grandi's Avatar
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    Quote Originally Posted by Cageman View Post
    Genoma has to become fully transparent between Layout and Modeler (or in a unified environment) for such advanced stuff to happen, but that is really just the first step.

    In any case... if you build a rig out of Genoma parts in Modeler, once you are happy with that (probably after going back and forth between Layout/Modeler a couple of times), you should be able to save the Modeler-part of the Genoma-rig as a Preset.
    That's correct.

    Once you've built a preset that works for you, you can save it and keep it ready to be re adapted to other similar characters.
    In this case, saving the Genoma Presets is almost like saving a rig. The only difference is that you have to generate the final rig in Layout, of course.

    You may also want to add things that are not still supported in this very first Genoma implementation, like math expressions, after the rig has been generated in Layout.
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