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Thread: zbrush normal map issue

  1. #1

    zbrush normal map issue

    having an issue with a zbrush normal map

    attached you will see a seam down the nose..this disappears once the normal map is disconnected..


    I am not sure of the proper normal map settings for GoZ but I have tried most possible settings with the same issue

    also UV check passes fine in zbrush....so no overlapping UV's as far as I can tell
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    manually fixed the map in PS....visible artefact at that point
    must be a zbrush issue...not LW

    still any insight welcome

  3. #3
    Registered User john_the_blind's Avatar
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    don't forget to turn off mipmapping of the normal map image in LW.

    if still buggy, so the problem comes from zbrush : smooth or lineear uv of zbrush vs smooth or linear uv in LW...

  4. #4
    TrueArt Support
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    And make sure correct color space is used by normal map image.

    If you're using Quick Preset it needs going to every image with normal map in Image Editor and changing.
    Last edited by Sensei; 08-06-2012 at 06:50 AM.

  5. #5
    ya i did all that...not that i dont appreciate the help

    like i said.... the map itself had a visible artifact that i fixed in PS...
    had to be a zbrush issue...it was there on export

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