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Thread: What is the best way to make & animate a simple candle flame?

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    What is the best way to make & animate a simple candle flame?

    Maybe there is no such thing as a 'simple' candle flame, but that is what I'm trying to animate. I am still a noob, but I've tried Hypervoxels over the last couple of days. Sometimes I get close, but the still have the spherical shape and the color and transparency isn't right. Should I model the flame and use displacement? Any suggestions and guidance would be appreciated, thanks.
    Last edited by Bax33; 07-06-2012 at 06:18 PM.

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    Super Member nickdigital's Avatar
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    A basic teardrop shape with a weight map that masks out the displacement would be fine. The tip should displace more than the base.
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    For an easy glow effect, locate the "glow" setting in surface properties, set it to ~50%.

    Then, in Layout, click Windows (upper left corner) >> image processing >> click "enable glow". The settings for that are global and affect all surfaces based on their glow percentage.
    Last edited by Ryan Roye; 07-06-2012 at 06:59 PM.
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    J.D.Lowe ShadowMystic's Avatar
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    The Y scale channel could be adjusted with a noise modifer in the graph editor along with displacement. I want to make a candle now. That could be a challenge to do wax and all

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    Super Member SplineGod's Avatar
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    Heres an example done pretty much as described. The flame is displaced geometry. The glow in the candle is a gradient in the luminosity channel.
    Attached Files Attached Files

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    Super Member Snosrap's Avatar
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    Quote Originally Posted by Snosrap View Post
    Damm! Nice job, Snosrap.
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    Super Member Snosrap's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    Damm! Nice job, Snosrap.
    Thanks, I'll try and find the scene and post some details.

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    Thats a great looking candle Snosrap.

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    Like that a lot. Looks really good Snosrap
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    Thanks for the suggestions. I've tried some but without success. I had the flame moving but it was jumping off the candle. Funny, but not success. I'll keep plugging away as time permits. I think I need to research some displacement tutorials and such. So much to learn, so little time. Thanks again.

  12. #12
    Profesor Pixel Poo Mr Rid's Avatar
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    First, I would videotape a real candle and map it on geometry.
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    Super Member Snosrap's Avatar
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    I found the scene. I swapped out the candle for a low poly proxy. For some reason my smoke won't render. It renders in VIPER only. It's an old scene so maybe it's not compatible with LW11 or something else I'm missing. Hope this helps.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Super Member XswampyX's Avatar
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    Thanks Snosrap.

    I know it's your scene and everything, but have you tried turning on Hypervoxels to get the smoke?

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    Thank you.


    Quote Originally Posted by Snosrap View Post
    I found the scene. I swapped out the candle for a low poly proxy. For some reason my smoke won't render. It renders in VIPER only. It's an old scene so maybe it's not compatible with LW11 or something else I'm missing. Hope this helps.
    "Once one can articulate an important idea into a concise statement, then one can use the statement and not have to have the fear of changing behavior." - Ed Catmull on Pixar creativity

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