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Thread: DPKit Spline Deformer

  1. #1
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    DPKit Spline Deformer

    Hi,

    I added this new Spline Deformer node in DPKit,
    for deforming a mesh object along an animatable Spline,
    defined by a list of Null/Items,
    several nodal inputs, like offset, scale and extend,

    an animated Spline + nodal offset,
    Click image for larger version. 

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    However the interactivity of the displacement while
    moving or rotating a Null works only in LW 9.6/10.1,
    but not in LW11, don't know if this is fixable.


    Available in the Win32 version of DP Kit and DPKit11,
    Denis.

  2. #2
    Axes grinder- Dongle #99
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    Cool! So, this is pretty much the modern replacement for Shift Spline Transform?


    Thank you, Denis!
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  3. #3
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    Quote Originally Posted by dpont View Post
    However the interactivity of the displacement while
    moving or rotating a Null works only in LW 9.6/10.1,
    but not in LW11, don't know if this is fixable.
    Are you using ChangeID() and UseItems() call-backs?
    They need to contain list of nulls.

  4. #4
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    Quote Originally Posted by Sensei View Post
    Are you using ChangeID() and UseItems() call-backs?
    They need to contain list of nulls.
    ..I wrote that it works.. but broken in LW11
    and as I know there was no change in this area in LW11,
    so I reported it.


    Denis.

  5. #5
    Space Monkey 3DGFXStudios's Avatar
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    Wow really cool! Thanks

  6. #6
    dpont does it work with displacements, morph mixer and deform order ?

  7. #7
    Super Member geo_n's Avatar
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    Wonders never cease!
    This is badly needed in lw and one reason I keep 32bit. Shift Spline Transform is very useful and now there's a chance for 64 bit with DP SD.

  8. #8
    Axes grinder- Dongle #99
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    Quote Originally Posted by dpont View Post
    ..I wrote that it works.. but broken in LW11
    and as I know there was no change in this area in LW11,
    so I reported it.
    Denis.
    I hope Matt and Chuck are on this like white on rice.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  9. #9
    Space Monkey 3DGFXStudios's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    I hope Matt and Chuck are on this like white on rice.
    Well said!

  10. #10
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    Quote Originally Posted by dpont View Post
    ..I wrote that it works.. but broken in LW11
    and as I know there was no change in this area in LW11,
    so I reported it.
    I am using nulls to control one mine ancient displacing plugin and it works fine with LW v11.0.2..

  11. #11
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    Quote Originally Posted by Sensei View Post
    I am using nulls to control one mine ancient displacing plugin and it works fine with LW v11.0.2..
    That's not a displacement plugin.

    Denis.

  12. #12
    Super Member Hieron's Avatar
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    ah hey nice... thanks Denis!

    I am really hoping that it can be easily copy pasted to more objects clones while each retains the info of the single spline path, while having their own "position along spline" info.
    In order to make say, a train of squishy balls move on a bendy path. Could really use that... (shift spline transform doesn't allow it)
    Last edited by Hieron; 06-15-2012 at 04:31 PM.

  13. #13
    Thanks Denis! These are the tools that make the difference for us every day in production!
    DJ Lithium | KAT! =^..^=

    Black Tiger Recordings
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    Founder and Citizen of Liberty3d.com
    www.liberty3d.com

  14. #14
    Can we get this in 64 bit if it isn't already?
    DJ Lithium | KAT! =^..^=

    Black Tiger Recordings
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    www.liberty3d.com

  15. #15
    Super Member SplineGod's Avatar
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    Damn Denis! What cant you do? If you dont mind Id like a cure for the common cold.

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