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Thread: Camera tracking and keying

  1. #16
    Steam username: Carm3D Carm3D's Avatar
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    I was anticipating this kind of anomaly.. But it seems that VC prefers to start it's business on frame 0.
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  2. #17
    Steam username: Carm3D Carm3D's Avatar
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    Muahahaha!
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  3. #18
    hehe :] tricky situation. :]
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  4. #19
    Steam username: Carm3D Carm3D's Avatar
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  5. #20
    Steam username: Carm3D Carm3D's Avatar
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    Further progression of the scene. Mega-props to DP for his awesome tree plugin!
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  6. #21
    Steam username: Carm3D Carm3D's Avatar
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    Rendering now.. This will take a couple of days.
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  7. #22
    gryphon designs ltd Afalk's Avatar
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    Cool updates, looking forward to the next one.

  8. #23
    Steam username: Carm3D Carm3D's Avatar
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    Well I don't know if you would be interested in this one.. hand-animated shadow-casters.
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  9. #24
    gryphon designs ltd Afalk's Avatar
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    Me either, but thanks for sharing them Carm, every opportunity to learn is a good thing!

  10. #25
    Steam username: Carm3D Carm3D's Avatar
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    Background Evolving

    .
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  11. #26
    Steam username: Carm3D Carm3D's Avatar
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    Midground is complete.
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  12. #27
    Steam username: Carm3D Carm3D's Avatar
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    It looks complete.. But it's not. I am modeling another element for it.

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  13. #28
    gryphon designs ltd Afalk's Avatar
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    Even so, this is coming together nicely!

  14. #29
    Steam username: Carm3D Carm3D's Avatar
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    Final prop for the shot.. A dinged-up billboard.
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  15. #30
    gryphon designs ltd Afalk's Avatar
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    I presume you'll have some signage on the billboard? Looks like your setting up the surface to emulate bubbled up paper/plastic adverts, though if that's the way you're going you might want some area to remain flat, it'll give you the room to splash it with slogans/grafitti and whathaveyou. Just a thought hehe.

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