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Thread: Logo texturing help

  1. #1

    Logo texturing help

    Can anyone suggest a way to recreate this logo but with circles instead of squares? I feel like there should definitely be a way, I'm imagining using something like the Dots procedural, but I would need a way to change the scale of the dots based on Distance to Object maybe and have two nulls on either side as the objects, or even better one in the middle and the distance would be going away from it. I'm afraid I just don't know nodes well enough to even know if it's possible. Thoughts?

    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

  2. #2
    I've got a start now, using a circle image and a UV map that has every poly taking up the full map. Now I just need a way to change the scale of the images based on distance to object...

    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

  3. #3
    OK hours and hours on this and I simply had to think outside of the box. I didn't need to resize the image in the UV map, I needed to resize the UV map around the image.

    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

  4. #4
    Super Member Silkrooster's Avatar
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    Here's my take on it, though I still prefer yours.
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  5. #5
    Thanks, I'm actually going through several variations with the client now, some don't even use the circles.
    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

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