No, it's not normals.
The ROVE TOOL is a combination Translate&Rotate tool, that as it happens would be the perfect tool to create a French horn or tuba. (well, if they could squeeze Scale in there too, then it would be perfect.) I'd love to use it more, but it's maddening.
Try this:
- equalize all LWM vuports, wireframe mode
- make a sphere
- select a chunk of points in the middle of the sphere, i.e. not the edges, in the BACK vuport
- invoke the ROVE TOOL
- try moving some points. No issues.
- The bigger blue circle on the ROVE TOOL is the rotation handle. In the BACK view, rotate your selection.
- Now try the same thing in the TOP view.
- Now try the same thing in the RIGHT view.
The ROVE TOOL operates correctly in the BACK view, but in reverse in the other two vuports. This inconsistency is the issue: if it worked the same (but wrong) in all the vuports I'd grit my teeth and put up with it, grudgingly, but it's not even wrong consistently. (And it doesn't become right if you reverse the vuport viewing direction.)
As a user, I'm never quite sure which way the rotation handle is going to work, so it pisses me off.It's little things like that, that make one avoid Tools, and eventually, entire software packages. It jars the user experience.
I have a hard time believing this tool even made it out the door with this obvious problem. WHAT was the coder thinking?
(And even if the coder came up with some mathematical rationale, I don't care. The UI is wrong. Make it work in all vuports like it works in the BACK vuport.)
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