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Thread: post process cel type renders

  1. #1
    mucho mojo nikfaulkner's Avatar
    Join Date
    Feb 2003

    post process cel type renders

    this started as a base mesh for some sculptris experiments and ended up
    turning into a post effects test in after effects. mesh isn't the cleanest but it'll do. based on a character design by ken wong.

    wanted to try and get some different render looks without to much hassle in post. making use of depth, raw rgb, geometry, a super cel shader pass for dynamic shadows as well as final render pass.

    using the depth for dof (obviously)

    the geom pass for the edges using this (although i actually rendered a fake version using incidence gradient)

    the cel shader pass was on total white surfaces, with a white background. which allowed me to comp it over my render.

    rawrgb for the flat cel look (again i cheated this so i could keep some shadow mapped details rather than use the buffer export)

    all put together in after effects, added dof, a glow and graded in magic bullet.

    phew think thats it

    i'll post a spinaround video in a bit when vimeo, has finished encoding it.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by nikfaulkner; 03-16-2012 at 07:03 AM.
    yeah alright.... we won a BAFTA

  2. #2
    mucho mojo nikfaulkner's Avatar
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    Feb 2003

    here's a spinaround
    yeah alright.... we won a BAFTA

  3. #3
    borkalork BORKALORK! biliousfrog's Avatar
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    Dec 2003
    Lowestoft, UK
    Excellent, I like all three of the coloured examples. I'm on a job now which is likely to need some stylization so it's nice to get some more ideas

  4. #4
    Stuck in a very big cube Waves of light's Avatar
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    Aug 2007
    South Yorkshire, England
    very well done. I'm out and on the mobile at the mo. but looking forward to seeing the vid spin.

    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

  5. #5
    TD/Animator lino.grandi's Avatar
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    Jun 2003
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    LightWave 3D Group YouTube channel:

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  6. #6
    Very nice work - it looks like its right out of a cartoon.

    I like seeing cel stuff - I was experimenting with cel style in 2004. Here was the result. Similar to the process you've done but applied to a ship.

    Click image for larger version. 

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    This ship was a freebie object, however it wasn't shaded for anime at all and had minimal surfacing.

    I did some edge work, and used super cel shader in lightwave.

    however - i did quite alot of post process in fusion to get that color bleed effect. Colors are also boosted with saturation turned up.

  7. #7


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