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Thread: TurbulenceFD v1.0 RELEASED

  1. #1
    perpetual code cow
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    TurbulenceFD v1.0 RELEASED

    FOR IMMEDIATE RELEASE


    TURBULENCEFD v1.0 RELEASED

    Jawset Visual Computing releases fluid dynamics and volumetric rendering plugin
    with hybrid CPU/GPU simulation pipeline and real-time preview.


    Aachen, Germany — March 8, 2012 - Jawset Visual Computing announces the release of TurbulenceFD v1.0, a fluid simulation and volumetric rendering plugin for Maxon Cinema 4D and NewTek LightWave 3D.

    TurbulenceFD simulates and renders all kinds of gaseous fluids like fire, smoke, explosions, vapor, mist, dust and clouds. Its intuitive workflow integrates fluid dynamics seamlessly into existing scenes by using any type of animated object geometry as emitters or solid collision objects. TurbulenceFD has already been used in several TV and film productions including

    • Iron Sky
    • Surrogates
    • Fringe
    • Terra Nova
    • CSI: Las Vegas
    • Battlestar Gallactica Blood and Chrome


    FLUID SIMULATION


    • Hybrid CPU/GPU simulation pipeline
    • Multigrid Solver Technology
    • Adaptive Simulation Space
    • For more features see http://www.jawset.com


    Built on advanced Multigrid solver technology, TurbulenceFD provides outstanding simulation performance that scales well to the hundreds of millions of voxels and beyond. It's simulation pipeline supports processing all features at their full quality on the GPU. In GPU mode, the simulation achieves speedups of up to 12 times the CPU performance. When running out of GPU memory, a fallback mechanism continues simulations on the CPU automatically.

    VOLUMETRIC RENDERER


    • GPU Based Real-Time Preview
    • Physically Based HDR Fire Shader
    • Render-Time Sub-Grid Detail
    • Multiple Scattering
    • For more features see http://www.jawset.com


    TurbulenceFD features a real-time viewport preview that enables a very intuitive shading workflow as well as direct visual control of the simulation results. The Volumetric Renderer employs efficient sampling technology that reduces the render times needed to get noise free results for large scale smoke simulations as well as the thin layers used to shade flames. A color simulation based on the physical black body radiation model provides realistic high-dynamic range fire colors without sacrificing artistic control. Multiple Scattering is calculated without noisy sampling, which makes it very effective for use in animation. TurbulenceFD features a sub-grid detail mechanism that adds procedural detail to the fluid at render time that does not require any additional simulation time or memory.

    FREE LEARNING EDITION

    A free Learning Edition with no time-limit is available for download at http://www.jawset.com/try

    PRESS CONTACT

    Jascha Wetzel
    [email protected]

    PRESS MATERIAL

    Download Images
    jascha

  2. #2
    Heffalump
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    Oh. I thought this was already released, but I see new builds (940). I didn't see a changelog, though. Anything different since the previous 1.0 releases that existing users ought to be aware of?
    Inactive.

  3. #3
    perpetual code cow
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    It was indeed, but now it's official
    The latest addition is the real-time, shaded viewport preview:
    http://www.jawset.com/?fv=video_viewport_preview2
    jascha

  4. #4
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    wow, thatīs an awesome addition itīs improving the workflow much better and it looks great, it is fast and you donīt have to turn on VPR for adjusting the settings.

    one question, will there be a special offer like you had it at the beginning
    My Portfolio - http://alexs3d.blogspot.com - Now with Photography

  5. #5
    Carbon fibre dongleŪ 50one's Avatar
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    Great! Might give the demo a try, what are the limitations of demo version??

  6. #6
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    i think nothing, only the watermark i use the demo, but thinking to buy it sometime when i have the money
    My Portfolio - http://alexs3d.blogspot.com - Now with Photography

  7. #7
    Super Member omichon's Avatar
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    Haven't had the time to play with it yet, but it's a great addition to the LW toolset, definitely !
    Congrats Jascha
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

  8. #8
    Congrats guys!
    Glad to see a lot of quality tools released for LW lately.
    Yes, my Avatar shows a volume rendering...
    VoluMedic Creative Edition only USD 299 !
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  9. #9
    Valiant NewTeKnight Matt's Avatar
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    Excellent work Jascha, congratulations on the release!
    UI / UX Designer @ NewTek
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  10. #10
    RETROGRADER prometheus's Avatar
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    Jascha I salute you..if that real time fire shader preview now shows up in Lightwave too, and not only in cinema4d.
    This is what I asked for some time ago..

    Im feeling excited like homer simpson..tipping on his toes and flickr with his finger tips going ..what shall I do..what shall I do, but for me more like what should I buy..turbulence or volumedic

    have to test this during the upcoming weekend...o man what fun stuff and the houdini apprentice release too, canīt wait to check that pyro stuff out.

    Michael

  11. #11
    Nnnice!!! does this mean you will jump onto water-fluids next?
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  12. #12
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    This is great stuff. Love this tool!

  13. #13
    Stuck in a very big cube Waves of light's Avatar
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    Wow. Will play with the demo and see how I get on. Well done guys.


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  14. #14
    RETROGRADER prometheus's Avatar
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    Just tested...indeed the viewport preview fireshader works just fine...awesome.

    doesīnt give exactly a true match to the vpr or final render results, think you will have to change damping and white point a little, maybe this will improve over time to give even more accurate open gl shading to be even closer to the final look, anyway It is a tremendous help to have this.

    Michael

  15. #15
    Congrats, this is very impressive stuff.
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