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Thread: Speed Modelling Challenge #162 – Vampire & Werewolf Slayer's arsenal

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    Here To Stay MDSPECIFIC's Avatar
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    Exclamation Speed Modelling Challenge #162 – Vampire & Werewolf Slayer's arsenal

    Speed Modelling Challenge #162 – Vampire & Werewolf Slayer's arsenal
    *************************************************
    Rules:

    1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a wire-frame and a render at 800x600 or larger.
    3. LightWave must be used for modeling. 3rd party Plug ins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
    *************************************************

    This week's topic is: Vampire & Warewolf Slayer's arsenal

    I almost forgot!
    Now I have to model something.

    I was watching The Monster Squad (1987) last week, one of many favored scary movies from my childhood.
    Anything goes: crosses, wooden sticks, bible, holy water, garlic, crossbow, arrows, silver bullets, UV rays gadgets, fire etc., or your custom made weapon.
    Have fun!

    Time limit: 120min.
    Deadline: Wed. 14th march 2012. 22:00 G.M.T
    Last edited by MDSPECIFIC; 03-07-2012 at 06:26 PM.

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    Here To Stay MDSPECIFIC's Avatar
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    MDSPECIFIC - Water

    Modeling 20min, texturing/lightning 25min.
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    Last edited by MDSPECIFIC; 03-07-2012 at 06:34 PM.

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    Here is a pet of Professor van Helsing's. Or maybe it's just one angry kebab.

    45 minutes sheep
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    coffin - 1 hr - adding stake took me over.

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    Super Member XswampyX's Avatar
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    That's all right then Bax33..... it's a two hour challenge.

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    Guess I should read more carefully and make a better model. Maybe I can think of another.

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    Super Member XswampyX's Avatar
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    About 45 mins for the basic modelling, and a fair bit more for setting it up. Bullet came in handy for the capsules.



    Last edited by XswampyX; 03-10-2012 at 06:34 PM. Reason: Edit for wires.

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    Registered User ArtGoblin's Avatar
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    Failed Entry Wireframes

    holy snakes that's a pretty wireframe there XswampyX !

    I made an attempt at a crossbow-gun and an arrow to go with it... also I had planned on modeling a whole garlic that I was gonna stake on the tip of the arrow-bolt but alas I ran out of time... in fact I only realised I had run out of time when I was half an hour over the 2hour limit... but screw it I say, It was a nice sub-D training for me and fun to do anyways


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    Super Member akaracquel's Avatar
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    Overtime!




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    Super Member XswampyX's Avatar
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    Thanks ArtGoblin, Your crossbow looks pretty fierce.

    Love the cross akaracquel, You could do some damage with that! Is it made of chocolate?

    Cheers!

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    Nice entries guys/girls!
    I truly appreciate your time and efforts!

    XswampyX, my friend, mind sharing your light/radiosity/hdri image setup? No need for scene file or something, just couple of screen grabs.

    ArtGoblin, kids growing to fast these days. It's very cute!
    I think I need to make some of my one these days, I mean this year.
    But then again, they say that those things can never been planned.

    Back to work, see ya!

  13. #13
    Super Member XswampyX's Avatar
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    Not at all.

    1 x area light. No ambient light.
    Textured background.
    32 max samples. I had alot of noise after the refraction on the thread of the jar.
    Over sized render. Reduce to 800x640 in gimp.
    A sprinkle of DOF.
    Over sample @ 0.5 to get the classic look.
    Looks a bit dull in the VPR preview, but I think that's because of the reduced number of bounces/refractions.
    Save the output as a Linear HDR.
    Small adjustments in Photomatix.

    Tada!
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    Super Member akaracquel's Avatar
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    @XswampyX - I did start off with a test render to see how my chocolate surface libraries are going ^_^ Wanted a rusted bronze or copper/moss texture but had no luck in the node editor attempting the scratched gold foil method you used for the Ancient Egypt challenge. Reached the point of needing to take a break by the time I settled for the mahogany/masurbjork kind of look which I'm not keen with. I'll have to try your method again but know i'll need to work on something completely off tangent/different first, which always helps when i hit the walls in this medium
    Last edited by akaracquel; 03-11-2012 at 08:44 PM.

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    Super Member XswampyX's Avatar
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    Heh heh, I know what you mean. Things always look clearer after leaving them for awhile. The occlusion node would work great with that cross.

    Keep up the good work.

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