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Thread: Speed Modelling Challenge #161 Ancient Egypt

  1. #1

    Exclamation Speed Modelling Challenge #161 Ancient Egypt

    Speed Modelling Challenge #161 Ancient Egypt
    *************************************************
    Rules:

    1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a wire-frame and a render at 800x600 or larger.
    3. LightWave must be used for modeling. 3rd party Plug ins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
    *************************************************

    This week's topic is: Ancient Egypt: Mummies and monuments, jewelry and hieroglyphs, scrolls and barges, tools and temples. Anything that strikes your imagination. Speaking of "striking" don't forget Cleopatra's asp.

    Time Limit - 60 minutes.

    Deadline: Wed. 7th March 2012. 22:00 G.M.T
    Last edited by Rabbitpenny; 02-29-2012 at 04:00 PM.

  2. #2
    Nice!

    But, deadline may need little adjustment. 7th March 2012.

  3. #3
    Oops. Thanks. Dumb bunny strikes again.

  4. #4
    Stuck in a very big cube Waves of light's Avatar
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    Oh way cool... just happens to be my son's topic of school work at the moment.... and I know they didn't use hair dryers


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

  5. #5
    \\ is sparkling // Iain's Avatar
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    Is it possible to tire of Ancient Egypt? I don't think so! But what to tackle?
    Hmmmmmmm
    portfolio

    The Liver is evil and must be punished!

  6. #6
    Quote Originally Posted by Waves of light View Post
    I know they didn't use hair dryers
    Ancient Egyptian Hairdryer cartouche :


    Last edited by Rabbitpenny; 03-01-2012 at 05:38 PM.

  7. #7
    Stuck in a very big cube Waves of light's Avatar
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    lol. Some nice sub-d modeling there rabbitpenny. :joker:


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

  8. #8
    Temple of Karnak Ruin:



    Cage image shows main building block for columns with 4 face surfaces. Array,random spin of segments, top, taper, array columns, random spin of columns: Result is fast, random looking columns (sort of).

  9. #9
    Rabbitpenny, nice columns!

    First I try to make pyramid... it was too hard for my skils. So here is Anubis statue.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  10. #10
    Super Member XswampyX's Avatar
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    That looks really good warre, He's got great character, looks real smug.



    Last edited by XswampyX; 03-03-2012 at 02:22 PM. Reason: Edit for wires.

  11. #11
    Super Member akaracquel's Avatar
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    hairdryer

    Count me out - overtime.




  12. #12
    warre, XswampyX, akaracquel: Beautiful modelling and renders. And very subtle work. All are a joy to see.

  13. #13
    2D is so Flat! oobievision's Avatar
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    wow XswampyX care to share that gold leaf texture technique?
    Oobievision

  14. #14
    Super Member XswampyX's Avatar
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    Thanks!

    Quote Originally Posted by oobievision View Post
    wow XswampyX care to share that gold leaf texture technique?
    Love to.

    Just texture your object with gold shiny, and gold dull. Then use a gradient connected to the material mixer, driven by a scratched texture to mix the two. If you use a gradient node you can fine tune the mixing on the fly to get the effect you want.

    I reality you have to texture your object 3 times.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  15. #15
    Stuck in a very big cube Waves of light's Avatar
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    Wow guys and girls, already excellent entries, gonna be hard to top those.

    @XswampyX: think I've figured out how you did the wings. Very nice.

    @akaracquel: Shame, as I loved the way you display the final render.

    @Rabbitpenny: Speed and technique, cool.

    @warre: Wow, low poly count, yet great texture and detail.


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

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