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Thread: Shadow Catcher Node is Damn Sexy

  1. #1
    Banned OnlineRender's Avatar
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    Shadow Catcher Node is Damn Sexy

    whom ever coded that feature , well done! i urge you to stop blowing stuff up and have a look ,its so simple and so slick its unreal ...

  2. #2
    Yep Antti did very nice job on it, just few more features fixes to remove limitation of shadows in alpha and it's golden and dead easy to use .
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    Floating member Traveler's Avatar
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    Surely such statements cant exist without some kind of proof

    (in other words I dont have 11 and want to see whats cool about it)

  4. #4
    RETROGRADER prometheus's Avatar
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    Just started to work with the shadow caster yesterday..perhaps not one of those huge features such as bullet or instancing, but indeed makes life much much easier in the 3d world now, and I love it.

    For those not knowing how to.

    You add the shadow caster as a material node to the groundplane or geometry you want to cast shadow on..


    just plugit in and your set to go...fast and easy.

    Michael

  5. #5
    Big fan of coffee raw-m's Avatar
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    I tried it briefly once but didn't have much success (I was in a rush so will revisit). Looking throughout he manual, the example goes through steps to use the Real Lens Camera. Does it work with the others?

  6. #6
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by raw-m View Post
    I tried it briefly once but didn't have much success (I was in a rush so will revisit). Looking throughout he manual, the example goes through steps to use the Real Lens Camera. Does it work with the others?
    Dead easy when you know how to, well have only tested with perspective camera since thatīs my default.

    you of course need to setup up your background image, add it with textured environment, and use front projection mode.

    1.Go to the surface editor, select your groundplaneīs surface or whatever you want i to cast shadow on.
    2. activate node, wich you might have missed(the little checkbox next to the node)
    3. enter the node
    4. add Material/shadowcaster
    5. plug the shadowcaster material in to the surface material input...thats it!!
    use vpr to see it cast shadow, put a decent ufo or something in there.
    you might wanīt to have a large groundplane to cover it decently too.

    But really, download the trial content from newtek under lw 11 trial.
    There you have a shadowcaster scene, open it and study it...Itīs the dinosaur scene.

    Michael

  7. #7
    Big fan of coffee raw-m's Avatar
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    Cheers Michael. Haven't yet downloaded the additional content stuff, was a little too eager to play...!

  8. #8
    Banned OnlineRender's Avatar
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    take into consideration , ok bullet is great , some workflow issues " i think " but I am idiot so what do I know however you can combine this with the shadow node , for example last night I took a picture of dinning room table and combined a glass shatter with the shadow node switched on , looked awesome .

  9. #9
    RETROGRADER prometheus's Avatar
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    I need to correct som info...

    I was earlier stating ..use projection front, wich actually donīt work it seems, I used planar mode when using textured environment.

    You could as easy just select the image in compositing/backdrop image.


    But indeed how great these interactive tools are enhancing the workflow, you can see how the shadow caster applies the dome light instantly in VPR and correct lighting and shadows with less iterations, and also Newly introduced lensflares makes it easier to work with space engines, thou there seem to bee a missing glow behind object for vpr lensflares.

    I hope/wish for Newtek to enhance with motion blur and glow to in some updates of the VPR.

    mov sample...Bad case of compositing no motion blur, the guys are static, no sound but it can fly vpr render straight to avi and exported to h264 mov codec...

    Michael
    Attached Files Attached Files

  10. #10
    Big fan of coffee raw-m's Avatar
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    Haha

  11. #11
    Discerne.com CEO caesar's Avatar
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    Quote Originally Posted by prometheus View Post
    mov sample...Bad case of compositing no motion blur, the guys are static, no sound but it can fly vpr render straight to avi and exported to h264 mov codec...

    Michael
    Great example. And it's a shadow And reflection catcher node, a really good tool.
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  12. #12
    Valiant NewTeKnight Matt's Avatar
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    Arrow

    One I did quickly using Lewis "Automobile Modelling God" Blazencic's Camaro model.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #13
    Valiant NewTeKnight Matt's Avatar
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    Quote Originally Posted by raw-m View Post
    I tried it briefly once but didn't have much success (I was in a rush so will revisit). Looking throughout he manual, the example goes through steps to use the Real Lens Camera. Does it work with the others?
    It works with the others (not sure about Classic, I never use it).

    I just used Real Lens in that tutorial.
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  14. #14
    Big fan of coffee raw-m's Avatar
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    Thanks for that clearing that up, Matt.

    Has anyone tried getting this out of LW with an alpha, ready for comping?

  15. #15
    Quote Originally Posted by Matt View Post
    One I did quickly using Lewis "Automobile Modelling God" Blazencic's Camaro model.
    Hehe you put wrong car in picture or Camaro is now with horse logo
    RAM-Studio
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