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Thread: Speed Modelling Challenge #154 – Artists wooden manikin.

  1. #16
    Super Member XswampyX's Avatar
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    That fish looks great Rabbitpenny, right on the brief. Reminds me of big mouth billy bass.

    Some wires.


    Spiderkin. Eeeek!



    Went a lot easier 2nd time around.

    Last edited by XswampyX; 01-08-2012 at 06:56 PM. Reason: Edit for spiderkin wires

  2. #17
    XswampyX: Beautiful spider...almost delicate

    Thanks for the comments guys. (Re: fish-i-kin).

  3. #18
    Stuck in a very big cube Waves of light's Avatar
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    Nice spider XswampyX, reminds me of the additional content on Inside LW7 book. Great wood texture again.


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  4. #19
    \\ is sparkling // Iain's Avatar
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    That spider is superb!

    Here's my Pandakin. 50 minutes modelling.
    Dreamworks can have it if they want............
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    portfolio

    The Liver is evil and must be punished!

  5. #20
    Stuck in a very big cube Waves of light's Avatar
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    @Iain, nice Panda. Not as 'large' as the Dreamworks version I must say.

    Here's another. 1h 19 mins to model (again LWCAD boolean made light-work of the tail), 40 mins testing setup and texture (only the tail is rigged this time). I give you Croc-i-kin...

    EDIT: Hinge idea stolen from Rabbitpenny, sorry bud.
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  6. #21
    [QUOTE=Waves of light;1210341EDIT: Hinge idea stolen from Rabbitpenny, sorry bud.[/QUOTE]

    If you win, I get half the prize money.

    Seriously, great Croc-i-kin. And hats off to XswampyX for a great topic. I've got a couple other ideas but probably won't get to them.

  7. #22
    Dimension the Third voriax's Avatar
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    Good lord.. Saw this thread and remembered I made a model and render of this in 2003. Obviously not an entry in the comp, just felt like resurrecting it.
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  8. #23
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    Unhappy

    This one was exactly difficult, but very time consuming. I counted in hours, not minutes. So, obviously disqualified, but I feel I owe it to myself to post it. A lot of time and I end up with stuby tail and 4 right feet. Not good. I know, the render sucks too...maybe better next week.

  9. #24
    2D is so Flat! oobievision's Avatar
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    ok this took 45 min to model. took longer to pose lol.

    Wooden Octopus
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    Oobievision

  10. #25
    Super Member XswampyX's Avatar
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    Hey it's Wednesday. It's 10:00 pm. That can only mean one thing....

    Waves of light - Crash pose manikin - Great one to kick it all off. As rcallicotte said "Looks like the real thing". Looks like you had some fun with the poses and renders.

    Rabbitpenny - Fish-i-kin - Like your little shoal, this was just what I had in mind. Nice model and render. Those little smiley faces have real character.

    Iain - Pandakin - Quite chunky modelling, but it really suits the render. That rough hewn wood look. If I had made that in woodwork class I would have been well chuffed.

    Waves of light - Croc-i-kin - Great base model, could do with a bit more work (it's got no teeth!), but then it has got a lot of different component parts to it. Nice idea for the render, I do love the entries that make me laugh. :-D

    voriax - She-i-kin - That's a lady right? I though she might get together with Waves of lights manikin, unfortunately he's been eaten by a crok-i-kin. :-( Lovely pose and render.

    Bax33 - Croc-i-kin2 - Good effort. Sometimes a model just comes together, and sometimes it doesn't. Kudos for posting it, and I bet you learnt a lot making it. I have loads hidden on my hard drive!

    oobievision - Octopusikin - great modelling on the legs, I just want to reach in and twist them around to make them squeak. I prefer the really shiny render, It just needs a bit of Fresnel on the reflection channel.

    On to the winner. It's waves of light for the crash pose manikin. Looks amazing for a speed model.

    Well done everyone. Interesting ideas from everybody.

  11. #26
    2D is so Flat! oobievision's Avatar
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    Congrats Waves of light!
    Oobievision

  12. #27
    Stuck in a very big cube Waves of light's Avatar
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    Whoooh, thanks XswampyX. Think that's my first.

    Thanks oobievision. I thought your octopusikin would have won it. Great example of speed and reuse of assets.

    @XswampyX: Re. croc-i-kin. Yer, I was going for a smooth un-detailed look for the croc (similar to a standard faceless manikin) and therefore didn't bother with teeth... either that or I was just being lazy

    @Bax33: Like XswampyX said, well done for posting your effort. The one thing I learnt really early with subpatch modelling is less is more. I have posted images below that show the methods I used to create certain parts of my entries. Hopefully they can be of assistance to you or anyone else. Heck, this is one of the main reasons I have started tuning into these posts... to pick up tips and become quicker.

    Manikin hinge (see first attached image):

    1. Start with a box (I always try to start with a box when subp modelling)
    2. Subdivide (Shift+D) select Metaform
    3. Two cuts using Knife
    4. Select middle edge loop. Delete
    5. Select middle poly loop.
    6. Smooth shift, reduce inwards.
    7. Stretch (F) inner loop outwards.
    8. Bandsaw extra edge loops for sharper edges.
    9. TAB to view subpatch version.

    Manikin arm/leg (see second attached image):

    1. Again, start with a box, similar size to you hinge and subdivide Metaform
    2. Flatten (plugin) both ends, size up.
    3. Two cuts or bandsaw (at the edges).
    4. Select all polys on the edges.
    5. Small bevel (edge loop)
    6. Larger bevel (insert)
    7. Reduce polys (you can bandsaw additional edgeloops if you want)
    8. Move and reduce one end.
    8. TAB to view subp version

    Croc-i-kin tail (see third attached image):

    1. Took the polys from the rear of the body. Copy, paste to new layer.
    2. Flip and Extrude.
    3. Reduce tail end polys
    4. Now this next part is where LWCAD comes in handy. Its live speed Booleans are a real time saver. Here I've used the box tool set to subtract (thus cutting through the tail and leaving me segments).
    5. Bandsaw edge loops.
    6. Select all the edge polys (apart from the first and last of the tail) and Bevel once for the edge loop (small one) and once more.
    7. Collapse polys.
    8. TAB - see subp version.

    Oh and the Manikin is available from the Free Models thread (fully rigged so you can play around with it):

    http://forums.newtek.com/showpost.ph...&postcount=432

    Cheers,

    Ricky.
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  13. #28
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    Congrats Waves of Light!!

    Also thanks to both you and XswampyX for the comments. I did learn a lot, especially one thing, not to do manikins any more. No... just kidding. I for one, really appreciate seeing the steps you provided Waves of Light. I will difinitely study these and try and redo another manikin.

    The part that took me over the time limit was the assembly. Putting the ball joints in the little sockets and reducing the size of the sockets and balls as the tail got smaller etc. Also realized too late, that I shouldn't have made the legs side dependent. I should have made them generic, created all four and then made them side dependent. (Planning, plannning, planning) Got to do better.

    Love these challenges and learn something each and every time.

  14. #29
    Congratulations Waves of light. Beautiful models both.

  15. #30
    Stuck in a very big cube Waves of light's Avatar
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    Cheers Bax33, cheers Rabbitpenny.

    I think the next one is up as well: http://forums.newtek.com/showthread....81#post1211381


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