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Thread: French Infantery fighting vehicle

  1. #1
    Super Member CaptainMarlowe's Avatar
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    French Infantery fighting vehicle

    This is a small project I started a few days ago, for fun.
    I usually only model medieval or modern times architecture, so this one will be a challenge !

    Here is a video of the test rig (cyclist everywhere) with the very basic shape :

    http://www.youtube.com/watch?v=NOmge...1&feature=plcp


    And here are some VPR captures of the vehicle in different stages of modeling.
    I don't where I will finish, but it's worth a try !
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    Last edited by CaptainMarlowe; 12-18-2011 at 03:45 AM.

  2. #2
    d powerfull Of lightwave abdelkarim's Avatar
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    nice test rigging

  3. #3
    Super Member CaptainMarlowe's Avatar
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    Quick update.
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  4. #4
    Super Member CaptainMarlowe's Avatar
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    Here's an update. I focused on the rear ramp and the flanks. Next step will be the upper hull an the turret.
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  5. #5
    Super Member CaptainMarlowe's Avatar
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    I made some slow progress in the modeling of the rear details.
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  6. #6
    I'm not a squirrel! Mitja's Avatar
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    Nice modeling, it's coming out really good!

  7. #7
    Super Member CaptainMarlowe's Avatar
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    Thanks.

  8. #8
    Super Member CaptainMarlowe's Avatar
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    Here are some new views from the upper hull...
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  9. #9
    Super Member CaptainMarlowe's Avatar
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    Update with all hull parts almost finished. The next big step is the turret and gunnery.
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  10. #10
    Super Member CaptainMarlowe's Avatar
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    Here is the update. The modeling is almost finished, and I have started texturing work.
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  11. #11
    Big fan of coffee raw-m's Avatar
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    Lovely stuff, especially liking your approach, rigging with the basics first then doing the detail. Any subD and how are you texturing that monster? Was wondering if LW 11's bullet dynamics would help rotate the wheels when moving the tank over terrain?

  12. #12
    Super Member CaptainMarlowe's Avatar
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    Thanks.
    The idea looked good, but I made a huge mistake, and the model is oriented to +X instead of -Z. Not a problem per se, except for using functions like sticky/sticky surface.
    As for bullet, I'm not yet acquainted enough with it, so my first experiments were bot that successful. Right now, I animate the wheels with cyclist and follow the terrain with textured motions. I have to go deeper in Bullet to understand interactions between the wheels and the hull.

  13. #13
    Super Member CaptainMarlowe's Avatar
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    Besides, I only used subDs for the leather items on the flanks, all the rest is polygonal.
    Except for the identification plaques, all textures are procedurals.

  14. #14
    Kamehameha Chameleon BigHache's Avatar
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    Great work, can't wait to see the final model animated.

  15. #15
    Super Member CaptainMarlowe's Avatar
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    Thanks, but I now have to model a playground for them. I've started to work on afghan compounds and landscapes.

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