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Thread: dpont pipes texture

  1. #1

    dpont pipes texture

    dpont's pipes texture,

    I have run into a problem with the pipes texture and haven't been able to figure it out. essentially it's not showing up in the bump channel. with nodes or layered. works fine in color. and funny enough works fine in vpr and fprime, but f9 renders it doesn't show up. I've attached a scene that shows what I'm talking about.

    Thanks for the help,
    Chris
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    Attached Files Attached Files
    illuminatedtools.com My great light probe Library.

  2. #2
    as an additional note, the nodes bump doesn't show up in vpr, color does. if you open the scene I left the nodes wrong, just change it to 50k for the scale to match the layered one. I can do a color to normalize and plug that into the bump and it shows up,

    lots of fun
    illuminatedtools.com My great light probe Library.

  3. #3
    What light do you use?
    I you use GI and dont enable GI-bump you will not see anything..

  4. #4
    yeah it's just a distant light
    illuminatedtools.com My great light probe Library.

  5. #5
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    In RmanCollect,
    Bump amount is not re-scaled internally with the Scaling of the texture,
    at least you could adjust it manually in the nodal version,
    it should be indeed done internally for respecting stretching.
    I guess that for the texture version you will get
    the same problem than in your other thread,
    I don't think that I couldn't fix it.

    Denis.

  6. #6
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    I fixed both texture and nodal issues with bump mapping
    in RmanCollect and RmanNodeCollect, win32 version yet.
    Bump with all procedurals like Pipe should be rendered correctly
    even with huge scaling values.

    Denis.

  7. #7
    Banned OnlineRender's Avatar
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    Quote Originally Posted by dpont View Post
    I fixed both texture and nodal issues with bump mapping
    in RmanCollect and RmanNodeCollect, win32 version yet.
    Bump with all procedurals like Pipe should be rendered correctly
    even with huge scaling values.

    Denis.
    you are an asset to LightWave community keep on trucking

  8. #8
    Engineer/Entrepreneur Sekhar's Avatar
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    Quote Originally Posted by OnlineRender View Post
    you are an asset to LightWave community keep on trucking
    +1

    NT: introduce an up-vote/down-vote mechanism!

  9. #9
    Thanks Denis!

    You're amazing.
    illuminatedtools.com My great light probe Library.

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