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Thread: Depth of feild

  1. #1
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    Depth of feild

    Hi. Silly question as I have been away from LW for awhile.
    How can I have my view to keep the object parallel to the sides of the frame? I tried playing around with Lens Focal Length. It is like the lens distortion tool in Photoshop
    See attached

    Thanks
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  2. #2
    Super Member nickdigital's Avatar
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    Change your Camera to be an Orthographic one. I assume that's what you want.
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    borkalork BORKALORK! biliousfrog's Avatar
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    The traditional way is to keep the camera level, use a high zoom and move the camera back.

    The newer cameras in LW9+ introduced a shift camera which acts like a real tilt-shift lens, it offsets the distortion introduced when tilting the camera downwards. This will keep the sides parallel.

    [EDIT] and what he said ^

    BTW depth of field is something else entirely. DoF is the amount of the image which remains in focus when increasing the aperture (decreasing the 'f' number). Anything beyond the depth of field is out of focus and blurred.

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    Great! I think that will work, but I have lost my object in the scene. Is there a way to have the camera find my object without having to rotate all around the scene looking for it?

    Stephen

  5. #5
    Super Member nickdigital's Avatar
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    Quote Originally Posted by Stephen0523 View Post
    Great! I think that will work, but I have lost my object in the scene. Is there a way to have the camera find my object without having to rotate all around the scene looking for it?

    Stephen
    Try changing to a different view to see what the camera is pointing at.
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    Just looking in the Perspective view, and the camera is pointing at the object, but when I go back to camera view I loose the visual. Maybe it is the clipping factor thingy.

    S

  7. #7
    Super Member nickdigital's Avatar
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    If it's a clipping plane issue you can adjust that in the Display Options. It's right above the Bounding Box Threshold section.

    You could also try decreasing your grid size with the [] keys.
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  8. #8
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    Still no luck :-(. It seems to pan really fast. I tried increasing and decreasing the grid []. I thought a read somewhere that there was a way to have the camera snap to a selected object.

    I will keep trying. I attached a few screen grabs.

    Stephen
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  9. #9
    Super Member nickdigital's Avatar
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    Do you want to post your scene?

    I don't know of a way to get the camera to automatically point at an object outside of Targeting the camera to the object.
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    Great idea!
    Here it is!
    Attached Files Attached Files

  11. #11
    Super Member nickdigital's Avatar
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    You need to post the object(s) too. No need to pose the texture maps though.
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  12. #12
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    Whoopsie! Here it is.

    Stephen
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  13. #13
    Super Member nickdigital's Avatar
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    Change the Vertical Size of your camera. Right now it's tiny, 416mm. Try something like 50 meters.

    Your camera is pretty far from your object. I assume that's because you were trying to zoom in with a high value before to create an orthographic view. You don't need to be so far away now.
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    Success! Thank so much Nick. Go grab a beer on me!!
    Stephen

  15. #15
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    Hi again. I thought I would try the Ortho Camers again. I am not able to move the camera back from the object. I am attaching 2 images (Camera View and Perspective View).
    Please help!

    Stephen
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