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Thread: Speed Modelling Challenge #132 - Old Electronics

  1. #1
    \\ is sparkling // Iain's Avatar
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    Speed Modelling Challenge #132 - Old Electronics

    Speed Modelling Challenge #132 - Old Electronics.
    *************************************************
    Rules:

    1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a wireframe and a render at 800x600 or larger.
    3. LightWave must be used for modelling. 3rd party Plug ins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

    *************************************************

    This week's topic is: Old Electronics

    You know the stuff, transistors, semiconductors, diodes, CRTs, early microphones etc. The kind of stuff kids could pull apart and get excited about. Not like this modern stuff that is actually based on alien technology or secrets of dark magic.

    Time Limit - 60 minutes.

    Deadline - Wed. 10th August 2011. 22:00 G.M.T.
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  2. #2
    Super Member akaracquel's Avatar
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    Opened many joysticks to attempt repairing them as a kid, a model of what my paintbrush used to look like in the 80s Never had the Captain B.J. model, the packaging design made me laugh, did my best to keep it G-rated.



    Tried to work with subdivisions, couldn't manage it. Not skilled enough to work inside that headspace yet. It's going to take a while for me to break out of a 2D/concept-heavy workflow. Feels like I was able to take one small step away from 2D in this challenge, pushed a few different buttons in modeler - however I could only do it at turtle-speed, 3.25 hours and the model has heaps of wayward polygons.

    Enjoyed the speed modelling of others in the previous challenge, loved the pink flamingos Looking fwd to seeing more work from others, the next challenge and speeding up with time

  3. #3
    Registered User jonbee's Avatar
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    Okies, it's pretty damn terrible, and not exactly to scale but here goes:



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  4. #4
    \\ is sparkling // Iain's Avatar
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    You wait all year for a good joystick and then two come along at once!

    Great entries folks
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  5. #5
    Super Member XswampyX's Avatar
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    Ahh the memories. Waka,Waka,Waka.....




  6. #6
    Geometry is too simplistic and yet went a bit over the time, so I'm skipping that. Mainly wanted give 10.1 a little test run


    Ye olde render node

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  7. #7
    Registered User jonbee's Avatar
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    I really love your render, Myagi

  8. #8
    \\ is sparkling // Iain's Avatar
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    Hai Myagi. Beautiful study.
    And terrific modelling on the mike XswampyX.
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    Super Member XswampyX's Avatar
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    Thanks Iain. Not as tricky as it looked.


  10. #10
    Registered User jonbee's Avatar
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    Quote Originally Posted by XswampyX View Post
    Thanks Iain. Not as tricky as it looked.

    Sneaky... I'm gonna have to steal that idea from ya :P

  11. #11
    Here To Stay MDSPECIFIC's Avatar
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    MDSPECIFIC - Multiplexer

    Back to high school, basic digital electronics.
    Modeling 20min, texturing/rendering 30min.
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  12. #12
    Old Dog Learns New Tricks RudySchneider's Avatar
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    Nicely done MUX, MDSPECIFIC, but I noticed an error in your logic diagram. The four RED lines shown in the attachment should be removed (along with the four junction "dots").

    I know, picky, picky, picky...
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    There are no problems, only opportunities...

  13. #13
    Here To Stay MDSPECIFIC's Avatar
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    Quote Originally Posted by RudySchneider View Post
    The four RED lines shown in the attachment should be removed (along with the four junction "dots").
    I know, picky, picky, picky...
    The lines are lines and dots are 100% junction. If you think different then that it's very picky like you said, or if you ask me - incorrect.
    A had couple different versions of the same MUX scheme but I decided to put this one, with all those lines (your red marks) because it look best in my opinion.
    Cheers!

  14. #14
    XswampyX How did you do the wrapping of the plane in the second step?
    iMac 27" Quad Core 2.8 i7
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  15. #15
    Old Dog Learns New Tricks RudySchneider's Avatar
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    Quote Originally Posted by MDSPECIFIC View Post
    The lines are lines and dots are 100% junction. If you think different then that it's very picky like you said, or if you ask me - incorrect.
    A had couple different versions of the same MUX scheme but I decided to put this one, with all those lines (your red marks) because it look best in my opinion.
    Cheers!

    Suit yourself. I'm not arguing whether it looks better, only that it's logically and schematically incorrect from my perspective as an electrical engineer. You're quite right that, with two switches, there are four possible combinations:
    Channel 1 should be active with both switches OFF (00),
    Channel 2 is active with Sel (1) OFF and Sel (2) ON (01),
    Channel 3 is active with Sel (1) ON and Sel (2) OFF (10), and
    Channel 4 is active with both switches ON (11).

    Nonetheless, as I've already stated, it's an interesting (even if incorrect) piece of modeling artwork.
    There are no problems, only opportunities...

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